jdrese
05-21-2008, 12:11 PM
Hi everyone,
This could seem like a useless question but hell anyway. I'm trying to find a way in maya to connect some ShoulderBlendShapes dut obiusly the fact that the shoulder moves in 3 different axes creates funny wierd results. I know that there's some Plugging out there Like M Comet one that should resolve my problem. But hey is there any creative or complex way of managing this without having to use a Plug?
Thanks.
This could seem like a useless question but hell anyway. I'm trying to find a way in maya to connect some ShoulderBlendShapes dut obiusly the fact that the shoulder moves in 3 different axes creates funny wierd results. I know that there's some Plugging out there Like M Comet one that should resolve my problem. But hey is there any creative or complex way of managing this without having to use a Plug?
Thanks.
