ceruleanvii
05-19-2008, 06:03 PM
I've been a 3D generalist for close to 10 years now, but the thing I love doing best is lighting and texturing, especially hand painting textures. Unfortunately there's no way, in my current job, that I can specialize in this. They do give me the texture-heavy jobs, but we get all kinds of different stuff from week to week and we're expected to do whatever comes our way.
I like my current job, but sometimes I feel like I'd like to concentrate on what I really love doing and what I have an aptitude for. So, texture artists, some questions for you...
What industry are most texture artist jobs in? I'm assuming gaming... What about broadcast and film?
Does a texture artist make as much as a 3D artist?
What softwares are commonly utilized? Photoshop, I'm sure, I've dabbled in Z-brush - is this the tool of choice these days? What other particular skills would a potential employer be looking for?
What kind of work would make the best impression on a reel - characters vs environments, organic vs inorganic...
Lastly, do you think the trend nowadays is towards generalization or specialization - should I just stay put where I am? :)
I like my current job, but sometimes I feel like I'd like to concentrate on what I really love doing and what I have an aptitude for. So, texture artists, some questions for you...
What industry are most texture artist jobs in? I'm assuming gaming... What about broadcast and film?
Does a texture artist make as much as a 3D artist?
What softwares are commonly utilized? Photoshop, I'm sure, I've dabbled in Z-brush - is this the tool of choice these days? What other particular skills would a potential employer be looking for?
What kind of work would make the best impression on a reel - characters vs environments, organic vs inorganic...
Lastly, do you think the trend nowadays is towards generalization or specialization - should I just stay put where I am? :)
