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platypus
05-18-2003, 05:13 AM
I have fully rigged/skinned/etc my character, and I am now setting up Character Sets.

just wondering how exactly to approach the blendshapes that I have set up for the facial expressions. do I just put the whole head, or at least the parts that are "blendshaped" on their own character set?

...and if so, do i just do this by selecting the base shapes and creating a character set with them?

hope that makes sense. thanks in advance.

platypus
05-18-2003, 06:27 AM
ok. think i got it.

i just created a "facialBlend" character set, and then used the blendshape window to select and add all of the shapes to the set.

we'll see what happens.

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