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Stupeyfied
05-18-2003, 03:59 AM
Hey guys...having an issue here...I'm trying to apply a sub-mat to an object (for mapping purposes, of course) and I'm not having any luck here...for some reason, even when I have a UVW Map applied, it keeps telling me that there is not one there. So, here a bit of a run down...

1 Object
-UVW Map applied to selected faces, selected faces set to own id channel
-Sub/Multi Object material created.
-2nd map channel used...bump and texture applied
-when rendered, error occurs saying there is now mapping coord's and when continued upon rendering, the bump map nor the texture show up, but object is a different color than default color (Which was grey)...Heres a render of what I mean...white box with no texture displayed, as well as no bump. The top polies were supposed to be mapped.

Stupeyfied
05-19-2003, 04:37 AM
<bump> Anyone? I know theres a pro out there that can help a guy out, right?? =/ And yes, I've done the required reading and searched for it myself...anywho...</bump>

Dave Black
05-19-2003, 04:51 AM
You need to add mapping coordinates. Simple as that.

Right now, the renderer does not know how to wrap your bitmaps onto the object.

UVWMapping is a very complex thing. Further study is really needed to fully understand the concept.

For now, add a UVWMapping Modifier, and click either planer or box.

Do a test render.

Tell me if that fixes the problem. To get a really good UVWMapping solution, you will have to use UVWUnwrap. Look for tutorials on CGTalk for more information.

-3DZ

:D

Stupeyfied
05-19-2003, 05:33 AM
Well, I had allready tried that (applying a UV map modifier) and that didnt come out right, like shown...so tonight I went back in and did some reviewing in good 'ol F1 and re-read the tutorial on mapping...well, in there its using a UV Unwrap, which I thought I could get away from using, but that seems its not the case here for some reason...oh well...using unwrap isnt bad i guess...just gotta make all the maps into one large planned out map ;) As you can tell, I'm a greenie at mapping, so this is a foot in the door kinda thing for me =)) Anywho, thanks for the help....if anyone has any other tips, please feel free to shoot em my way!! Too much info isn't always a BAD thing, especially in 3D! =)

CJcuervo
05-19-2003, 05:40 AM
It sounds like you either forgot to Set your texture maps, bump etc.. to the right channels or forgot to set the right channel in your UVW map,

you deffinitely shouldnt need to unwrap that simple of an object, a uvw map should work fine,




CJ

Dave Black
05-19-2003, 05:48 AM
Yeah, so long as your maps don't cross polygons, and you don't mind stretching and seams.

Just thought he'd want to map it right, as opposed to cheap. Whatever you wanna do.

-3DZ

:D

Stupeyfied
05-19-2003, 05:51 AM
Ya, thats what I figured...but its not workin! I doubled checked all the mat Id's..for example..the top poly is ID 2, whilst the rest are ID 1, and in the map (type: multi/sub mat) ID 2 is set up with the bitmap that I wanted to use...it either shows up but gets all sorts of messed up and applied to the whole thing, or it doesnt show up at all....tis really aggrivating, really...I've had this issue before too, and I'm guessing its something I've done wrong somewhere, rather than the software messin up =P Guess thats whats discouraged me in the past...but now I've got a scene that I want to do, and its going to require every bit of talent that I have...but I'm being held up!! By TEXTURING! LOL

meh...

<edit> didnt see your post there, Zealot...ya...I actually like the way that unwrap does it...kind of keeps it nice and tidy for ya...but even now I'm having issues with that, so I dont know wtf I'm gonna do...just keep messin I suppose... </edit>

CJcuervo
05-19-2003, 07:10 AM
Yeah, so long as your maps don't cross polygons, and you don't mind stretching and seams.....
Just thought he'd want to map it right, as opposed to cheap.Whatever you wanna do.

take a look at the object hes trying to map, overlapping polys? seams? stretching? I wasnt underminding your post, All i was saying was , if hes not familiar with the unwrapper and is having problems at this point, hes probably looking for a quick fix, and in this case simply using the uvw map would by no means be "cheap" it would be easier and a bit faster, with pretty much the same end result, so no need to be bitter mate......

Stup: if you get tired of screwing with it, post your scene and we'll get you sorted out




CJ

Dave Black
05-19-2003, 03:50 PM
I did'nt feel undermined, and if you read my first post, you will see that I first recommended that he simply place a UVWMap Modifier in the stack to fix the problem.

I'm sorry if I came accross as bitter, I certainly did not intend to do so. Typed words often give the wrong impression. I was just bringing up that if he is really trying to texture that object, and has specific needs, such as lack of stretching, figures crossing polys, etc, that he would have to use the UVWUnrap mod.

Sorry for the confusion, and really no offense was intended.

As for fixing the problem, my advice would be to kill the GI lighting for now. Then make a new material. Select the faces you want the first material to be applied to, and apply a seperate material to it. Then, select the faces you want the other materail applied to, and assign another material to it. Then, select the object with the eyedropper command(in the material editor), and you will have your multi-subobject material. Now look at your Modifier stack. Make sure it is just editable poly. Now, add a uvwmap modifier. Render it out, or click the "Show in Viewport" button in the material editor.

That should help us narrow down the problem.

-3DZ

:D

Stupeyfied
05-20-2003, 03:34 AM
Cool..I'll give that a shot as soon as I can...thanks so much guys for the help so far...I think I'll get this sorted out soon enough =) Its really appreciated!

CJcuervo
05-20-2003, 06:37 AM
no worries Zealot, I just didnt wanna give the wrong impression;)





CJ

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