View Full Version : Changing the Default Material
ghempton 05-18-2003, 02:55 AM I couldn't find this in the manual nor in settings/preferences window, but this should be an easy question to answer. What I want to know how to do is change the default material shader from lambert to blinn so that I can recieve more surface information from the specular highlights while I am modeling and it gets tiring having to change the material for every new surface I create. Thanks in advance.
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playmesumch00ns
05-19-2003, 09:56 AM
Why not just change the default material to Blinn when you start the new scene, rather than applying a new blinn to every surface? (the drop-down box in the material AE)
ghempton
05-19-2003, 11:27 PM
That was my first thought as well, however it seems as though the default material is locked as lambert and it will not let me change it. See if you can change the default material.
Carina
05-20-2003, 03:17 PM
you can always assign a blinn material to 'initialShadingGroup', then that material would be used for all new surfaces.
Levitateme
05-20-2003, 05:50 PM
http://www.ewertb.com/maya/mel/mel_a62.html
sorry im still new to mel, im sure if i looked at enough i could figure it out still really new only like70 pages into complete maya programming. but there it shows you how to set up default material ciao
Carina
05-21-2003, 12:24 PM
as far as i can see that mel script only alters the colour of the default material.. which is still a lambert material.
playmesumch00ns
05-21-2003, 01:00 PM
Originally posted by Carina
you can always assign a blinn material to 'initialShadingGroup', then that material would be used for all new surfaces.
oops yeah that's how you do it. Create a blinn, edit the initialShadingGroup and change the surface material to "blinn1"
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