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View Full Version : HCM 14: C3PO and R2D2


Agostinuke
05-17-2008, 12:58 AM
Ok Good evening I'm going to post what I've done in the last couple of days working on it full time since I really didn't have much experience in subdivision modeling. So while fighting against the bed who wants me to crash on him, I was able to glue some images and wips. The metal is mental car paint and it could be better but after 3 hours of experimenting I decided to stop for now. At the end I'll try more.
It's about a ton of images sorry.

The story:
In a galaxy far and far away a couple of years ago there was a war among the stars and this robot is called C3PO and this is what I'm doing for this fine challenge.

I will comment tomorrow on other people's nice works and post the references if you want.

Good night

P.S. About the last wip image, there are blue wips and yellow. The yellow is final (for now at least lol) I'll continue with the rest of the body tomorrow. :D

http://3d-wip.org/img/HCRhm/C3PO_wip04.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip05.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip06.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip07.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip08.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip09.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip10.jpg

Dudebot13
05-17-2008, 01:56 AM
Looking good! Are you going for the whole model or just a bust? Can't wait to see more of this! Hope you are able to finish in time!

Agostinuke
05-17-2008, 06:58 AM
Good morning.
Thank u dudebot! yes I'm going to model everything. Well I think the head was the hardest part since I think that probably is where people look first...it has so nice and difficult features..
Look at the pictures attached...I really think that they drew the final design of c3po by looking at the facial features of the actor Anthony Daniels (they say this guy is inside the c3po costume in the film, that is c3po is NOT a real robot but there is a guy inside lol)
When I look at the actor and at the robot face...lol they are the same person, like a modern Pinocchio, transforming his flesh in metal instead of wood...

eyeayen
05-17-2008, 09:26 AM
WOW super shiny "C3PO", looking good so far !

TheGoozer
05-17-2008, 09:36 AM
Very nice Agostinuke.

(they say this guy is inside the c3po costume in the film, that is c3po is NOT a real robot but there is a guy inside lol)

Yep, just like R2D2 in the old movies (actor Kenny Baker was inside). In the new episodes, it was a cg-robot.
http://gizmodo.com/assets/resources/2008/04/kenny-baker-r2d2.jpg
I don't know about C3PO in the new ones. Mayby it's a cg-robot to. I dunno.

Great modeling. Keep it up!

Agostinuke
05-17-2008, 09:49 AM
Thanks eyeayen (c..3 po!) and The Goozer..

Oh so he's not a real robot? Confuzed:hmm:

eyeayen
05-17-2008, 09:55 AM
Thanks eyeayen (c..3 po!)

:banghead: OMG sorry, can't believe I did that, corrected it now, what a muppet !

simjoy
05-17-2008, 07:35 PM
what a muppet ! its taken a while, but im glad you've finally accepted facts ..:wavey: )


Nice model, and very nice gold texture ... :cool:

TheGoozer
05-18-2008, 10:02 AM
Oh so he's not a real robot? Confuzed:hmm:

Nope. Not in the old movies. In the new ones he's cg.

eyeayen
05-18-2008, 10:28 AM
its taken a while, but im glad you've finally accepted facts ..:wavey: )

Oi less of that ! Any more and I won't post on your thread anymore :p

Any updates yet ?

Agostinuke
05-20-2008, 12:50 AM
Thank you Simjoy.

Ok The torso now. I'm not good at maths, but after this I think I will have to model arms, hands, legs, feet and panties...yesterday I finally decided to go and see Iron Man and well... crap they know how to model lol...

this gold material is not final and at the end I will inflate a little the head because I looked at the dvd and saw that the head is bigger than what I could see from the photos I had.

wips and couple of renderings...stay tuned thx :D will comment tomorrow on other works ..I already saw many good stuffs.

http://3d-wip.org/img/HCRhm/C3PO_wip11.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip12.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip13.jpg

Dudebot13
05-20-2008, 12:59 AM
Seems like a lot of tris for that but the result is great so keep going!

Agostinuke
05-20-2008, 08:23 AM
you talking about the subdivided model. Well since this is not a low poly challenge I'll go for high poly all the way!!!

edit: oops maybe you mean "tris" opposite to "quads". No I cut tris where they were not breaking balls because I tried to keep the base mesh as light as possible and also in some point where a triangle shape was needed like at the "clavicle" position...

ChewyPixels
05-20-2008, 06:51 PM
So I see that you're going for the shiny chrome version. I don't know if I will have time to get to that stage in the game, but if I do I'll go for a more dirty, worn look as I prefer that one myself.

Keep going! :wip:

eyeayen
05-20-2008, 07:40 PM
Coming along well ! Looks very accurate :thumbsup:

Agostinuke
05-21-2008, 03:21 PM
eyeayen, thank you!

Jedi-Juice, no I said the material is temporary, I surely have to push down reflections and maybe find another better hdr image etcetera. I would like to rig it after I'm done with modeling. I would like also to model R2D2 but I really don't know if I have time this one is already a biatch

meanwhile, the arms. I think stains are final gathering thingys, well it looks dirty :D
http://3d-wip.org/img/HCRhm/C3PO_wip14.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip15.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip16.jpg

Dudebot13
05-21-2008, 03:29 PM
The arms looks great! But I am not sold on that texture. It seems too... well.. I dunno uniform. All the little dots are the same size and they look out of place really. Might just be me but that is my thought on the subject. Great work!

Agostinuke
05-22-2008, 04:09 PM
Thank u Dudebot13..anyway I said materials are just temporary. The dots were final gathering rays not textures. But since I could spend on this new temp material only 10 minutes I thought they were good because they are suggesting something else. Also, c3po in silver material other than gold is not a bad idea imo. There will be a final material I don't know how to do it yet..probably something shiny, polished, brand new, but with less reflections and specularity as similar to the real material as I can. For this I have also to study the light on it and I think that I'll spend a 2-3 hours on it but nothing more since I really want to focus myself on the modelling... :)
Yesterday evening and today I was busy but now I'll start to work on the hand and the central part of the body. Tomorrow on the legs and feet. I'll post the hands later on I hope.
Bye :)

Agostinuke
05-23-2008, 11:24 PM
little update: the hands. I fixed also something on the forearm front pistons... I was really busy today but tomorrow I really hope to be able to finish or something near to a finish.
Thx for viewing and commenting.
http://3d-wip.org/img/HCRhm/C3PO_wip17.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip18.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip19.jpg

chrisbeaver
05-24-2008, 01:10 AM
I knew it! Anthony Daniels is Iron Man!:D All seriousness; once you've gotten the textures worked out you're going to blow heads off with this. I hope it's bound for your demo-reel. Are the elbows fused in place, or can those pistons move along with it? (Or is it a moot point? Now that I think of it I don't remember him bending his elbows a whole lot in the movies...)

By the way -- I'm sure you probably could build Artoo, but IMO the remaining days
would be better spent perfecting Threepio. In a challenge like this, one incredible model counts for more than two really good ones.

Agostinuke
05-24-2008, 07:37 AM
Thank you Chris. Yes you can move everything movable here. I made the pistons in 2 parts, nothing is glued, everything is separate and grouped in mini and macro groups and at the elbow I did some tests to see that the outer part could slide perfectly inside while rotating around the joint screws.
Yes actually in the movies he bends his elbows, within the angle allowed by the little pistons...
Of course I still have to rig it and I will do it as soon as I'm done with modeling.

After that I will model R2 and if I have still time I even will model something else because I know that one incredible model is better than 2 ones but after I've tweaked proportions on the head on this one and a little here and there I really can't go further with this. I need to move on.

Now I really prefer to focus on the modeling and leave out texturing. I like this red and yellow solutions and I think I will go with this. A textured version maybe for my portfolio....

Let's go back to modeling now :D

eyeayen
05-24-2008, 09:55 AM
Gotta agree with Chris, the Iron Man shading is cool, just need to make that bit in his stomach light up and your done :D

However, if you aren't going to texture this I would post either just a clay render or stick with him all gold, some people will just look and say NO, he shouldn't be red ??? And due to that they won't like it, I could be complete wrong with that, but star wars fans ( and everyone likes star wars really ) are very set about how things look.

Fantastic modelling though ! :applause:

Agostinuke
05-24-2008, 01:59 PM
eh eh eh hey I'm a Star Wars fan!

working on the legs right now...I'll post later :D

Out
05-24-2008, 04:58 PM
I don't like this character, but ur model is slowly making me change my mind:D

Very nice work so far.

Trenox
05-24-2008, 07:26 PM
Very nice model and level of detail! Some of the edges seems to be 'too' sharp as if you are applying the subdivisions according to smoothing groups instead of uniformly.
But thats just a nitpick :) great work and keep it up!

Agostinuke
05-27-2008, 11:35 PM
Out, that's really something nice you told me. Thanks!!!

Trenox, creases...argh they are so time consuming..after I model a piece I have to go back and select all the edges I want to be sharp. (as anybody else I think :D) Sometimes I go with a plain "hard edge", some other time I go with a "crease value" trying to make it not so hard, but a little bit smoother. Some other times I use just a bevel but that's not the case of all those double lines meant as decorations on the robot surface...Overall they are suckers and I understand the result could be a little rough somewhere, even if I used the max care. There is also a time factor involved I'm not so fast because I'm quite a noob but I seriously want to improve so advices like yours are noted and printed in my mind :D

I'm using Xsi.

Ok. I'm done with the modeling. Maybe I'll modify little microbits and proportions at the end, but now, I mean tomorrow, I want to model R2, so here you go with the final wips for C3PO (huge img spam:D)...BYE thx!!!

http://3d-wip.org/img/HCRhm/C3PO_wip20.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip21.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip22.jpghttp://3d-wip.org/img/HCRhm/C3PO_wip23.jpg

Agostinuke
05-27-2008, 11:38 PM
and the occlusion clay render:



http://3d-wip.org/img/HCRhm/C3PO_wip24.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip25.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip26.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip27.jpg
http://3d-wip.org/img/HCRhm/C3PO_wip28.jpg

Dudebot13
05-27-2008, 11:43 PM
Looks awesome! Glad to see you got him done in time! Can't wait to see R2D2! Good luck!

simjoy
05-28-2008, 01:31 PM
very nice work .. looks pretty cool to me .:applause:

Agostinuke
05-29-2008, 04:13 PM
Dudebot13 and simjoy, thank you!

ok this is my first R2 wip. I spent too much time on looking for references, blueprints etc, I looked at all those websites of guys building their own real R2s, read a lot of stuffs. lol

I have to say that this early stage on R2D2 was maybe even more difficult to me than any other C3PO's part, except for the head maybe. I think the most difficult part was to understand how the legs work, in particular the foot joints, many curves and cubes and round stuffs mixed together. Well now the hardest part is done I think. And proportions are laid out. Then there is a lot of carving and trying to keep faces and edges clean and nice.

here u go:

http://3d-wip.org/img/HCRhm/R2D2wip01.jpg

Agostinuke
05-30-2008, 01:14 PM
R2D2 wip number 2, foot detail:

http://3d-wip.org/img/HCRhm/R2D2wip02.jpg

Dudebot13
05-30-2008, 01:20 PM
Looking really good!! Only got 2 days left, time to cram. But this still loks great already! Great job!

Agostinuke
05-30-2008, 07:02 PM
Thank you Dudebot13!!

ok R2D2 wip number 3, the leg is finally finished and this the work so far now I have to work on the body..ehrm...where do I start? I'm worried about the final beauty render of all these stuffs...Is it a clay occlusion render enough or do I have to eventually study the shiny etcetera material? I don't know if I'm able to continue because my jaws are still dropping after I saw the dominance war 3 entries...

http://3d-wip.org/img/HCRhm/R2D2wip03.jpg

chrisbeaver
05-30-2008, 07:54 PM
Don't worry too much about the shading, man -- Keep in mind that it's a hardcore modeling challenge, not a hardcore texturing challenge :) Get the geometry as good as you can, and then work out from there what time will permit shader-wise. I see nothing at all wrong with a clay-render.

It's coming along great; don't let up!

stage-gr
05-31-2008, 09:04 AM
what Chris said :)
you have a good eye for detail and you are giving it the proper attention...R2's leg is coming out great!!
Focus on the modeling...and even if you don't have the time to finish,at least you still have C-3PO as a compete entry ;)

good luck man!!!

Agostinuke
06-02-2008, 11:17 AM
chrisbeaver, stage-gr thank you guys!

ok I'm done with R2D2. Actually I wanted to model a third robot but didn't have time.
I'm posting here now the last R2D2 wips. I have only one remark: I started to carve the dome when I was at the lowest subdivision level, I should have rised it one time, duplicate the more dense version and worked from there, as I did with the main body. I was stupid enough to believe I was able to get rid of strange edges by working on the loops but the tris was too few so you can see some borders on the lower band of the dome that are not that smooth. Well I'll try to fix that for the final render. I'm collecting the final images and post them in little while. Congratz to everyone who finished the challenge...

http://3d-wip.org/img/HCRhm/R2D2wip04.jpg
http://3d-wip.org/img/HCRhm/R2D2wip05.jpg
http://3d-wip.org/img/HCRhm/R2D2wip06.jpg
http://3d-wip.org/img/HCRhm/R2D2wip07.jpg
http://3d-wip.org/img/HCRhm/R2D2wip08.jpg
http://3d-wip.org/img/HCRhm/R2D2wip09wires.jpg

Agostinuke
06-02-2008, 02:12 PM
ok. I'm submitting occlusion images. I tried to work a little on real materials but I see I will run out of time so it's better if I publish them like this. I even like them better than a possible realistic render lol...


ok the following 2 are the final 3/4 renderings. In the submission thread I'll post a compressed version of the ortos..the orto images posted here on the previous wip posts are bigger.

Thank you all and see you on the next!
http://3d-wip.org/img/HCRhm/C3POfinal01_800.jpg

http://3d-wip.org/img/HCRhm/R2D2final01_800.jpg

Agostinuke
06-03-2008, 11:18 PM
Being in topic with my thread, I'm posting here even if out of time a Pit droid that I modeled today in 100 minutes for the Game-artist.net speed modeling competition...

http://3d-wip.org/img/FastModeling/pitdroid01_800nobanner.jpg

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