Feccand Buggery
05-17-2003, 11:36 PM
Hello again...
I've created a new texture with the following code.
var b_tex = new(BaseBitmap, width, height);
var x;
var y;
var color = vector(0.0);
for(y=0; y<height;y++)
{
for(x=0;x<width;x++)
b_tex->DrawPixel(x, y, color);
}
But now I don't know how to "register" it so that it shows up in cinemas Material manager...
Thanx in advance
Regards / Feccand
I've created a new texture with the following code.
var b_tex = new(BaseBitmap, width, height);
var x;
var y;
var color = vector(0.0);
for(y=0; y<height;y++)
{
for(x=0;x<width;x++)
b_tex->DrawPixel(x, y, color);
}
But now I don't know how to "register" it so that it shows up in cinemas Material manager...
Thanx in advance
Regards / Feccand
