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Hi I decided to go back to the basics of animation so here's some I did in my spare time in NS. More advanced ones will come later, since 10 seconds club disappeared.
No slow in and out
Slow in and out
this was achieved without editing the curve editor
05-17-2008, 03:44 AM
10 second club was cool but now there is 11 second club (http://www.11secondclub.com/) Same thing as 10 second club but this time they partnered up with animation mentor and one of the mentors critiques the winning animation.
05-17-2008, 09:38 PM
Hi TTYO, I like the slow in without graph editor. And I think it's a really nice practice to learn slow in our without graph editor first so you have a better idea of spacing. Thanks for inspiring me to thinking about doing it without graph editor.
For your bouncing ball the start is actually good. The main area of problem I see is that when ball hits the ground it slows down a little (especially in the end it slows down quite much). However you would want to make it faster as it drops down and then when it hits the ground it should shoot off in the air again (depending on weight of the ball). If you have a camera I would suggest shooting some real example and then study it frame by frame to see how it works. I hope this much helps.
So when it hits the ground it speeds up?
And yah I like your siggy, very interesting
"Life is animation and we are our own animators."
Look into my eyes...... the pendulum
05-18-2008, 11:21 AM
Pendulam and bouncing ball both examples have some similarity. When you hit the limit, the object will be out of energy and it will slow down (wont stop though) and when it recieves the energy it will be faster. So in case of bouncing ball due to gravity ball will become faster as it comes closer to the ground and when it hits the ground it takes off immediately because of all the energy. And when the ball reaches at the top height it will loose the energy sicne it is going against the gravity. So it will slow down. In case of pendulam when it's in the center it has the highest momentum since it's closer to the ground at that point and so it will just pass quickly through the middle position. And when it reaches the pick point it will slow down, and due to gravity starts back moving towards middle position.
In your animation I think you have captured that quite well. I can see that it is speeding up when it passes by compared to the pick position. However I would not stop the pendulam at the pick point this slow. It will still be moving but very very small distance. Also I would add more slow in and out time in your pendulam case. And again it would be great to just do it by key framing instead of using graph editor to do that.
Thanks. I am glad you find my sig interesting. I strongly believe in that.
recap and revision
05-20-2008, 07:54 AM
They are extreme, but they work as for what you are trying to show. Now you should try with other ball exercises like falling and bouncing off the objects. You can look for some animation mentor examples to see what I mean. That way you will face problems and learn more about how to use easing (timing-spacing) and weight (& more ofcourse).
So are the previous post animations ok? I will return to bouncing balls after "weight" training.
05-20-2008, 07:59 PM
For basic animations you did, its more about learning the principles and more importantly how to apply it. You can really make much out of that simple assignment. So I would say bouncing ball is the assignment where using these principles you learn the application and how to use them creatively to give character to the object.
Ok which Ball hit the wall is best?
07-19-2008, 07:48 PM
wip 2 is the best, the others the ball stops suddenly and absultly.
but wip 2 is really moving to fast you could slow this exercise down i think.
also think about change the balls shap to make it a bit more dynamic. subtle change will take it along way.
New updates on my basics. appears to be getting better. No curves involved
08-11-2008, 03:34 PM
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