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View Full Version : soft reflections in MR?


ngrava
05-17-2003, 08:44 PM
Hi,

In XSI, there is a surface property called glossiness... or something like that I can't quite remember... Anyway, it a component of reflection and it basically defuses or sharpens a reflection. Not just a simple blue, this on actually causes MR to send out multiple rays in a tighter or wider pattern so that Objects that are close are reflected normally but objects that are farther away become more diffused and blurred. Does this make sense?

Anyway, I was wondering if there is a way to do this in MR for Maya?

Jozvex
05-18-2003, 09:21 AM
Yep there sure is, read this thread from Highend 3D:

http://www.highend3d.com/boards/showthreaded.php?Cat=1,2&Board=MayaMR&Number=138672&page=&view=&sb=&o=

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