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nganup
05-17-2003, 10:21 AM
Hi all,
I am modelling a monster character that has loose skin appendages. Now i want them to apply flex to them so as to have a organic feel to it. The Problem is when is apply flex the mesh tend to intersect itself. How can i simulate an intraobject collision. Can it be done by adding the object to a dynamic simulation or by assigning the collision properties to the material. I tried these but somehow things don't work.

Hope that someone will help me out

Thanx

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