Chris528
05-14-2008, 07:33 PM
Hi,
I just imported a half life 2 map I built in hammer and have 500+ brushes that need to have there vertices merged. The problem that I'm having is each brush was split up into planes with unmerged vertices. How would I write a script that will go through each polygonal object in my scene and merge all vertices within .01 of each other?
,thanks
I just imported a half life 2 map I built in hammer and have 500+ brushes that need to have there vertices merged. The problem that I'm having is each brush was split up into planes with unmerged vertices. How would I write a script that will go through each polygonal object in my scene and merge all vertices within .01 of each other?
,thanks
