PDA

View Full Version : cross 3D packages solutions


viper_07
05-17-2003, 07:29 AM
I heard about many like "model in LW, animating in max, render in XSI" or "mode li n X, animating in Y, render in Z" so how should I consider how to design the pipeline?

the reason i think of using multi-package is becus maya's non-linear animating system (trax) is too bad. XSI seems great. Kaydara motionbuilder seems excellent together with its human IK rig. and Max has humanIK rig too ( i can't find better rig in the market)

now i use maya to model, and i'm thinking whether to use it to animate or use XSI or MAX, and if so, i don't know how can I port the things to another package. i heard of polytrans and kaydara .fbx format which can translate quite a number of things. but any one has real expereince on that? will these extra translating workflow reduce the efiicieny? if so, why production house still use these multi-package approach?

and talking about rendering, what should be the workflow and limiatations? do i necceasrily need a TD to write I/O plugin? any commercial products will do the trick? (e.g. animate in maya, render in XSI mental ray) i also heard a generic method to write any simple plugin: to export models(e.g. obj) into a file frame by frame, that makes u got many big files, but the method works for all packages, becus the method is so simple and general. is it really feasible? and does it mean i will need to do materila, texture and rendering all in the same packages?

any idea?

Michel Besner
05-17-2003, 11:00 AM
Kaydara also develops a 3D interchange format called FBX which will allow you to convert 3D scene between many applications.

FBX is available for FREE
(for example, it ships with 3ds max)

You can also download the latest versions at our web site :

http://www.kaydara.com/support/download/index.php

M.

ngrava
05-17-2003, 07:35 PM
You could also use the .XSI format. SoftImage wrote plugins for Maya and Max to be able to import and export XSI data and the same coming back in and out of XSI. I haven't used it but it sounds promising.

-=GB=-

viper_07
05-17-2003, 09:22 PM
any real project expereince?
I'm glad to hear anyone sharing ^_^

CGTalk Moderation
01-15-2006, 04:03 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.