egon569
05-14-2008, 11:53 AM
Hi, is there any way to attach an object to a surface already deformed?
in the example attached, I tried to attach the small cylinder to the selected polys of the flag.
the flag is already deformed with clothilde and the animation baked.
I know there's a clamp point constraint but I'd like to follow the orientation of these polys too.
how can I constraint to the flag if the axis of it doesn't follow the deformation?
I know the example is very simple, but I'm trying to understand the general rule to attach rigid object to soft bodies defromed with clothilde.
thanks.
in the example attached, I tried to attach the small cylinder to the selected polys of the flag.
the flag is already deformed with clothilde and the animation baked.
I know there's a clamp point constraint but I'd like to follow the orientation of these polys too.
how can I constraint to the flag if the axis of it doesn't follow the deformation?
I know the example is very simple, but I'm trying to understand the general rule to attach rigid object to soft bodies defromed with clothilde.
thanks.
