Levitateme
05-17-2003, 05:57 AM
I have all my uvs set up its just a human type character with about 5 UV shells
head, body, legs , arm.
the leg for exp i put cylindrical projection on it. were the projection ends and i ahve the seam running down the leg when i paint on that in body paint i get like a jump on my texture while painting. i consider my self pretty knowledgeable about setting up uvs, i use a checker shader so i have a rough idea of the proportions of each shell this the checkers looked the same size on all uvs. my friend said i should paint a image just for the seams in photoshop. then project them in deep paint 3d. i could try that except i have no idea what he means. can anyone offer some ideas on hwo to fix this problem im sure a lot of people have it as well, thanks.
head, body, legs , arm.
the leg for exp i put cylindrical projection on it. were the projection ends and i ahve the seam running down the leg when i paint on that in body paint i get like a jump on my texture while painting. i consider my self pretty knowledgeable about setting up uvs, i use a checker shader so i have a rough idea of the proportions of each shell this the checkers looked the same size on all uvs. my friend said i should paint a image just for the seams in photoshop. then project them in deep paint 3d. i could try that except i have no idea what he means. can anyone offer some ideas on hwo to fix this problem im sure a lot of people have it as well, thanks.
