Diependaal
05-14-2008, 10:05 AM
software : 3dsk max
facial rig: bones+ morph
I got my full character, but when i have rigged it i want to use displacement map deformation in the face setup.
Here i forsee problems, because i have 1 uv space, so have just one map, face+ body, and i want to keep it that way basicly (if its possible)
Now i was wondering how to set this up in max, to work fast and easy, production , and user wise. ?
facial rig: bones+ morph
I got my full character, but when i have rigged it i want to use displacement map deformation in the face setup.
Here i forsee problems, because i have 1 uv space, so have just one map, face+ body, and i want to keep it that way basicly (if its possible)
Now i was wondering how to set this up in max, to work fast and easy, production , and user wise. ?
