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reinhart82
05-13-2008, 12:39 PM
Hi. I currently have a plane with a blank and white map texture on it. The problem is when i use density by material to spread my particles over it, there will still be some particles spawning at the black areas. Is there any way to solve this?

Thanks for any help.

Wicked
05-13-2008, 12:54 PM
Checked the "If location is invalid -> Delete particles" option?

reinhart82
05-13-2008, 02:41 PM
Thanks for the reply.It works.

reForm
05-14-2008, 01:58 PM
It appears that density by material doesnt work with vray materials... so you need to make a standard material in a multi-subobject material for it to work.

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05-14-2008, 01:58 PM
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