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davidadan
05-12-2008, 05:41 PM
Hello, I am trying to make a script that moves any vertex of a selected object (Editable Polygon) that is between 0 and 1 in Z to exactly Z 0.

What Im trying to avoid is having some verts in Z .0000018 for example.

Thanks in advance for the help.

David Adan.

ZeBoxx2
05-12-2008, 05:46 PM
might wish to start at this topic:[/url]
[url="http://forums.cgsociety.org/showthread.php?f=98&t=626786&highlight=vertex"]Rounding all Vertices of a Mesh by nearest number? (http://forums.cgsociety.org/showthread.php?f=98&t=626786&highlight=vertex)

davidadan
05-12-2008, 10:38 PM
Works fine ZeBoxx, just made some minor adjustments to suit my needs.

Thanks.

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