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pica$$0
05-16-2003, 06:13 PM
Hey guys I am new to modeling and Max and was wondering if you all could help me. When I look at the tutorials for Max on modeling cars, humans etc... The first step is to create planes and map the image on the plane. However when I do it on some of the views it somehow puts it on the opposite side so I have to rotate the piece around? Is this normal? Also it says in most tutorials to align the images in the perspective view to be aligned together but how do you acheive that with out screwing up the other views. It seems like when I rotate the images to align them together in the perspective view it screws up the other views. Does this make any sense? If not I can explain.

T Bomb
06-10-2003, 07:43 AM
As far as the image appearing on the opposite side that seems to happen to me too...don't worry about it. If it is REALLY annoying you just go to: Customize-->Viewport Config.. and check the box next to 2 sided facing (somthing like that, sorry its late brain is shot)

With your other problem of if you align them in perspective don't worry about it, do it in that view port and then just move the other viewports to where the Planes are. If you have a 3 button mouse just click and hold the middle button/wheel and move it around, no biggie. I think that is what you wanted help with. If not respond an I'll get back to ya. If you are using Max 5 hit Alt-W that maximizes and shrinks your active view port...don't know if that helps or not.

TimWoods
06-10-2003, 11:42 AM
i have always found that creating a box, edit mesh, invert normals so they are all facing in, then create a multisub material, create the 4 materials, apply the map to the box, then change the map id on the relivant face. This means all you drawings or reference are mapped onto one box, not multiple planes.

to use a side map on two sides and not get it flipped, duplicate the map into a new slot in the multisud object, then go into the map controls and use the UVW angles on the right to flip the image.
hope this makes sense.
:D

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