elvis75k
05-16-2003, 05:17 PM
How can i obtain better and realistic cloth simulation than the one show in the picture?? I start with a poly-plane 15 and 15 subdivision... then i convert him to a cloth object, fixed some vertex to a locator (weight=1) and then animate the locator... some vertex at the top of the "curtain" are attached to a steady locator. I really want to avoid sharpness, but i haven't find any attribute to improve the resolution. I never use "is soft" attribute.. (?) what he do?
The manual (F1) is a bit confusing, i think...
If someone know a good tutorial to do an OPEN CURTAIN simulation with maya cloth... Please let me know! :shrug:
The manual (F1) is a bit confusing, i think...
If someone know a good tutorial to do an OPEN CURTAIN simulation with maya cloth... Please let me know! :shrug:
