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View Full Version : 3ds max passes for Nuke compositing


hugoguerra
05-11-2008, 06:39 PM
Hi all, these Thread try to help all of you using Nuke to do compositing of VRay or Mental Ray passes from 3ds Max.

I have made 2 video tutorials guiding you all into how to make the passes needed for advance compositing in Nuke or on any other node compositor software.

For VRay:

http://www.hugo-guerra.com/Tutorials/3dsMaxVRay_outputs.mov

For Mental Ray:

http://www.hugo-guerra.com//Tutorials/3dsMaxMRay_outputs.mov

After you have done that, if you are using Nuke, you can use the collection of Gizmos for Nuke that I have made to use these passes in Nuke. The Gizmo is available to download in:

http://www.fxshare.com/nuke/downloads/gizmos/merging/3ds-Max-Tools-5195.html

Any comments, or bugs in the Gizmo, please send a email or post here, I want to have some feedback to always try to update the Gizmos to better work with all versions of Max.

Have fun

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05-11-2008, 06:39 PM
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