SimonTG
05-10-2008, 05:44 AM
Latest update:
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=93360 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2793360%27,%27ArmyDude_WIP3_Compo_01.jpg%27,1,0%29)
Well, I was browsing the web arround in search of inspiration for a new model for my demo reel and stumbled accross this pretty nice character concept from Chad Smith and/or Mike Mcartie that was done for the game "Turok":
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=92638 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2792638%27,%27Cowboy_turnaround2.JPG%27,1,0%29)
You can see a lot of the amazing work they did for this game in this thread:
http://conceptart.org/forums/showthread.php?t=118598
I am planing on making a game character based loosely on this concept.
Ive started modeling the high poly into different pieces in max wich I will then bring to zbrush as subtools.
For now I am mostly trying to get the general shapes right and creating the base meshs of all those straps, pockets, knee pads etc...right so I can go on with the "real fun" in zb without having to worry too much bout topology and bad meshs.
Here are some quick max renders with simple blinn shaders just to get an idea of what the color scheme will look like:
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=92640 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2792640%27,%27ArmyDude_EarlyWip_01_Compo_01%20copy.jpg%27,1,0%29)
I will be updating this thread with more wips as I work through this project. Any comments, critiques are welcome.
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=93360 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2793360%27,%27ArmyDude_WIP3_Compo_01.jpg%27,1,0%29)
Well, I was browsing the web arround in search of inspiration for a new model for my demo reel and stumbled accross this pretty nice character concept from Chad Smith and/or Mike Mcartie that was done for the game "Turok":
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=92638 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2792638%27,%27Cowboy_turnaround2.JPG%27,1,0%29)
You can see a lot of the amazing work they did for this game in this thread:
http://conceptart.org/forums/showthread.php?t=118598
I am planing on making a game character based loosely on this concept.
Ive started modeling the high poly into different pieces in max wich I will then bring to zbrush as subtools.
For now I am mostly trying to get the general shapes right and creating the base meshs of all those straps, pockets, knee pads etc...right so I can go on with the "real fun" in zb without having to worry too much bout topology and bad meshs.
Here are some quick max renders with simple blinn shaders just to get an idea of what the color scheme will look like:
http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=92640 (http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2792640%27,%27ArmyDude_EarlyWip_01_Compo_01%20copy.jpg%27,1,0%29)
I will be updating this thread with more wips as I work through this project. Any comments, critiques are welcome.
