View Full Version : Queen Amidala
NeonGuy 05-16-2003, 01:14 PM hi!
i decided to post one of my works. I don't know if i finish her or not :((
btw, hope you like her!!!
http://www.step2design.hu/neon/cgtalk/amidala1.jpg
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Chabee
05-16-2003, 01:20 PM
wowww awesome friend! Texture her please!!! :thumbsup:
Hexodam
05-16-2003, 01:26 PM
wow, just perfect what you have so far:buttrock:
could you post a few more wires?
James Bonner
05-16-2003, 04:55 PM
excellent bone structure work. She looks like flesh on a skull as opposed to just a sculpture (in other words you bring her to life) I can't tell if the likeness is perfect with her untextured and with evil dead eyes but it's a killer sculpture.
jim:airguitar
JPGargoyle
05-16-2003, 05:38 PM
Beautiful!
I hope you get to finish her!
Best regards.
.overflowed
05-16-2003, 09:46 PM
Finish Her !! ;)
Very good work so far.
Maya?
wgreenlee1
05-16-2003, 10:38 PM
This is looking like a frontpage item.
Very cool!:thumbsup:
NeonGuy
05-17-2003, 09:11 PM
thank you guys very much!!!!
i think i will texture her, and then you'll see her again!!
i made this with maya4.5. it took about 3 weeks to model. every day 2 hours of modeling in average.
Hexodam: i will put some wires tomorrow. now i have to go in the club :) i need some party now i think :)
James Bonner: can you imagine Amidala with deadly evil eyes? :) nooo ... i'll make the sexyest, and lovelyest Amidala ever!! :p
again ... thank you guys!!!
IDownupI
05-17-2003, 09:47 PM
Nice indeed
Deeug
05-17-2003, 10:07 PM
when you'll finish with texturing I think I will fall in love with her!
Nice work!
i just luv that mesh. keep it simple and keep it clean... precisly by the book. nice.
I like it. It must have been fun to make the head piece and pendent :) If it isn't to much, could you provide a closer shot of the head (esp. that nice mouth area). This is all level 0 right?
In the spirit of critique the only thing I can come up with is that it structurally it doesn't look to much like natalie portman, but it hasn't been textured yet. :shrug: Great modelling, nevertheless.
cheers
ktpr
NeonGuy
05-18-2003, 05:56 PM
hi.
thanks again for the good replies, for the newcomers too! :)
ktpr: first i followed Natalie's face, then i changed the nose area. my ex-girlfriend had this type of nose. i liked it much :)
ah yeah. and here are some wires. i will post some from the mouth area!
now .. bye
http://www.step2design.hu/neon/cgtalk/amidalawire.jpg
dominicqwek
05-18-2003, 06:23 PM
nice!! looking really good.
The shoulder pads look huge for her..natalie portman i mean...unless your model isnt done after her.
Keep it up! :thumbsup:
James Bonner
05-18-2003, 07:48 PM
From the front view it really does look like natalie P, it's the right jaw shape and lips. Very subtle and impressive. I just did notice that the outside corners of her eyes might not go into enough of a point and/or the upper lid doesn't fold over the lower a tiny bit like in real life. I was just writing to Lordrych about the same thing, and about how I pulled the last few points on the outside of the lower lid under the upper lid to create a small hard crease. Otherwise, fantastic!
jim:)
stafford
05-19-2003, 12:40 PM
Hey dude!
It's cool :thumbsup: But you should update her nose where it connects to lips...
AC_Shrike
05-19-2003, 04:34 PM
NeonGuy,
Incredible work, my friend. I'm totally inspired by your talent. I should be so lucky as to possess even half this level of skill. Can't wait to see more.:buttrock:
Unrealfcy
06-18-2003, 01:11 PM
Woooo very cool indeed!!! congrat!
Garma
06-18-2003, 01:15 PM
joho, this one s cool! You really should texture her.
Good model....:thumbsup:
Hope to see the final and texture :p haha
cloudkj
07-23-2003, 07:55 PM
good work!
can you post your reference pic? i'm thinking of doing something along the same lines, but just a regular natalie portman model ;)
she's my favorite.. :D
NeonGuy
07-28-2003, 10:40 PM
oh shure ... here you go.
http://www.step2design.hu/neon/cgtalk/Nfront.jpg
http://www.step2design.hu/neon/cgtalk/Nprofile.jpg
hm... i almost forgot ... there's an amidala model that i have to finish :) but now i have some other projects to be completed.
cheers!
Mr.Black
07-29-2003, 12:10 AM
"Beware viceroy! The federation has gone too far this time!"
KILLER:applause: :thumbsup: :beer: :buttrock:
oracle
07-29-2003, 12:20 AM
Here's another pic I found when browsing newsgroups. Not sure if it will be of any use to anyone, but here you go.
Snakeman
07-29-2003, 06:45 AM
could you do a tutorial as to how u made her headpeice and her clothing...........prrrrrrrrrrrrr.......she's sooooo hot!!
NeonGuy
07-29-2003, 09:40 AM
oracle: thanks for the pic, i'm in LOVE!! :)
snakeman: i'm a little time confused these days, so i can only tell you how i made the headpiece and the cloth.
the headpiece: i made a cylinder and deleted 3 quarters of it. then i made one quarter, and mirrored it 2 times. this is only for the outher part of it. the center part is a ruby or i don't know ... a gem ... i modeled it from a cylinder. cutted, extruded some faces, then bevel and then clean up the beveled faces :( you know ... maya's bevel tool is not the best :)
the clothing: i made it from a cylinder :) (yes, another one). then i made a lattice, deformed it, and then extruded the edges on the top and on the bottom a fex times. after this i cutted the mesh at the neck area and tweaked the parts that had to be tweaked.
the shader on the clothing has a displacement map on it that i painted in photoshop and the color is also based on this map.
after i satisfied with the result, i duplicated the bottom part of the clothing, smoothed it with a division of 2 or 3 or something like this. this new poly object was the base of the maya fur. modify the fur's options, and there you go. you have a clothing :)
ah yes ... and i often use poly proxy mode ... it's a big help in some cases.
hope this was enough help.
Snakeman
07-29-2003, 09:10 PM
thnx a lot NEON u da man!!...i'll tip this beer to ya
any bit of help i get i try to soak up...thanx again:beer:
NeonGuy
07-29-2003, 11:13 PM
it's your pleasure Snakeman :)
ramon22
07-31-2003, 07:01 AM
geat work :beer: ,so when will you get the time to texture her.
NeonGuy
07-31-2003, 08:03 AM
uh ... i don't know. :shrug: i'm making other cg things these days ..
unicron
08-01-2003, 02:29 AM
It looks like a good start to me:buttrock:
The nostrils look a bit too big though.
steffenoid
02-25-2005, 01:49 AM
Idk if you're thinking of animating her or not, but I dislike some of your topology around the mouth(you have maybe one edgeloop around the lips)-other than that its a very nice and clean model, and artistically I think it is fantastic. Overall a good job
squarehead88
07-05-2005, 03:34 PM
do any of you know a good tutorial for modeling faces, I am trying to get started on my own and find it horribly difficult.
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