junghoonjoe
05-09-2008, 05:38 PM
I came across a chart of the Index of Refraction for many materials. There was a great simple simulator on that site.
http://www.ps.missouri.edu/rickspage/refract/refraction.html
When using the mia material for Mental Ray, I checked the "use fresnel reflection" in the BRDF setting, and set the Index of Refraction to .47 - which is the IOR for gold according to this chart. I got a giant black spot on my shader when I rendered. I probably have something wrong here.
I guess I'm having trouble relating the IOR to objects that are not transparent or translucent. In this case would I keep the BRDF function on?
I'm also looking for a table that gives rough estimates for the BRDF of various materials. Thanks for your help.
http://www.ps.missouri.edu/rickspage/refract/refraction.html
When using the mia material for Mental Ray, I checked the "use fresnel reflection" in the BRDF setting, and set the Index of Refraction to .47 - which is the IOR for gold according to this chart. I got a giant black spot on my shader when I rendered. I probably have something wrong here.
I guess I'm having trouble relating the IOR to objects that are not transparent or translucent. In this case would I keep the BRDF function on?
I'm also looking for a table that gives rough estimates for the BRDF of various materials. Thanks for your help.
