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View Full Version : OK I'm lost again... but at least it's not with my game!


joshex
05-09-2008, 07:23 AM
this was a project I am doing on the side of my current project and I have no problem what so ever showing you picture of it...

I decided, I was going to make a chibi Usa (sailor moon) model because I happen to be a fan. any ways I got the head and ears and down to the neck, but I can't fit the eyes into the socket! from what i've tried, a lattice doesn't really work as well as I'd like it to...

really what I need is a "cage" so I can take a very large object, and with out harming the front of it, sqeeze the remainder into a box shape (to save space) from where; the eye would be able to rotate normally like with a lattice.

mabey I can do this with a lattice, but I'll tell you it's really hard! her eyes arent ovular like normal anime girls, they get wider at the top than at the bottom, and theres not much room to either side of the socket, so even a ovular eye is too round

any ways heres what I've got so far

any advice?

innactpro
05-09-2008, 03:24 PM
Have you tried just filling it in and adding edge loops to get the shape of the eye you want? Maybe give that a try. I've never gone about making an eye like this so I'm just throwing this out there.

joshex
05-10-2008, 04:27 AM
Have you tried just filling it in and adding edge loops to get the shape of the eye you want? Maybe give that a try. I've never gone about making an eye like this so I'm just throwing this out there.

edgeloops, I'm unfamiliar with those, how would I go about creating/ using them?

and could you please define "filling it in"? is that to mean "put the eye into the socket"

and then the edge loops would keep the eye from exiting the bounds of the socket?

but it sounds right, I just don't know how to do it, so thanks and please explain further, especially including hot keys associated with "edgelooping"

thanks!

innactpro
05-10-2008, 05:35 AM
An edge loop is a series of edges connected to each other. If you Alt click an edge in vertex or edge select mode, the resulting selection will be the loop that edge is on. A closed loop will have all edges connected to form a ring, however irregular that ring maybe.

It looks like you have the iris in the center of the socket opening. When I say fill it in, I mean git rid of the socket geometry sunk into the head, if any, alt click the remaining edge loop for the socket, then shift+alt click the outer edge loop for the iris. You should have two edge loops selected. Hit F, and select Skin Faces/Edge-Loops. This will create a ring of faces joining the iris to the socket. After you do this it would be a good idea to select all by hitting A once or twice, then hit Ctrl-N to recalculate normals. With all selected you might want to go to the panel and click Set Smooth if you are using set smooth. You can also get to it in the 3D view port by hitting W and clicking Set Smooth.

To create more edge loops to give the newly formed eye more definition, hit Ctrl-R. A magenta, most likely, loop will show up indicating you are about to make a new edge loop. The magenta loop will move to whichever edge you move the cursor to. When you click, the edge you clicked will turn green and the magenta ring will turn, again most likely, orange indicating where the new edge loop will be created. I changed colors in my UI so I'm going by memory on the colors. You can move the cursor to change where along the green highlighted edge the new loop will be created. If you hit the left or right arrow keys the selected green highlighted edge will change, but this has no effect how the new edge loop will be created. You can also hold down the Ctrl key as you move the cursor along the green highlighted edge to snap to 10% increments of the edge's length. Holding down the shift key will allow you to more precisely place the new edge loop by reducing how much cursor movement effects the placement of the new edge loop along the highlighted edge. When you click again, the new edge will be created. If you change your mind before you click to create the new edge, just hit the Esc key. If you change you mind after, just Ctrl-Z to undo.

To back track a bit, after hitting Ctrl-R and before clicking, if you hit any number key you will create that number of edges. So if you hit 3, three edges will be created. If you hit 5 then 6, fifty six edges will be created, though I would recommend against that. If you meant to hit only the 5 and not the 6, then just hit Backspace and you will only have five edges show up. Once you click, the edges will be created. You have no control over the placement along the edge with multiple edge loops creations as you do with the single edge loop creation. Also, after hitting Ctrl-R if you hit S this will turn smooth on and off, but you'll have to ask some one else about the difference as I can't tell and haven't cared enough to find out.

This was longer than I expected, and my first tutorial. Yeah me.

After you do all of this, in this specific situation, you could rig the iris to move giving the appearance of an eyeball looking around, I'm guessing. I've never tried this approach before. I go the Final Fantasy route and use more realistic proportions.

Check out some of AndyH's stuff
http://andyh.cgsociety.org/gallery/513022/

He's really good. And, if you approach him just the right way, he may help by providing advice. He helped a friend of mine allot with an anime style character he was working on. But, I'm not suggesting you bug him about help. Maybe a VERY short pm with a link to this thread. He works for a firm in the UK I think, I'm not real familiar with him, mostly just his work. He seems pretty busy, so maybe he'll help, maybe he'll be too busy. Don't mention me, he doesn't know me and wouldn't help. Also, he uses Max and Maya, not Blender, so you might have to translate any advice from him into Blenderese. Techniques will be the same, terminology will be a bit different for some things. Max also has NGons, faces with more than four vertices. So you most likely wont be able to do any of that, depending on which Blender you're using.

joshex
05-14-2008, 04:36 AM
very good!

that helps a bunch, I see how it could work, I actually tried something like this before, but now I think I see how it can work! where as before I created a problematic eye that deformed on it's sides, what I'm actually going to do is;

create a "half eye" and take one extra ring and put it behind that "eye socket geometry" so it's unseen. though it will be formed to the shape of the eye the rest of the eye will be "flattened" but retain a circular shape, except the pupil, wihich I'm working on getting "ovular" right now. from where I should be able to rig it with an armature to make it move right and stay with in the bounds of the eye lids.

this way the "deforming edge" problem I had before will be hidden out of sight, unless the eye rotates to an in human position ;)

you inspire me! thanks!

though edge loops are new to me, and should speed up the process!

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