View Full Version : Character: Fantasy Low Poly Character
Seraphoen 05-16-2003, 08:54 AM This is my first attempt at a true low poly character. Took roughly two weeks from concept to completion. Its fully modeled, rigged, UV unwrapped and textured using Maya, Adobe Photoshop and Deep Paint, and unfortunately a mouse. Don’t have that Wacom just yet. Its poly count is 2472 triangles. Head texture is 512 and body texture is 1024. I took real screen shots of the character to show you since a lit or GI’d scene would not be true to what it would actually look like in real time game play. So any shadows seen have been painted on. To create the textures I both started from scratch and used photo refs to achieve differentiation in the surface. Binding deformation is very good, if anybody wants to see I’ll have a test animation up soon on my website. Since this is my first real low poly character please be brutally honest. Any and all critiques are welcome, I can’t get better if I don’t know what I’m doing wrong. Thanks.
http://www.azimuthartz.com/cory/Al_body_pose.jpg
http://www.azimuthartz.com/cory/Al_head_pose.jpg
http://www.azimuthartz.com/cory/Al_uv_pose.jpg
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phoenix2k
05-16-2003, 10:14 AM
i dunno anything about creating game characters but this looks nice! :).... the cloth texture near the face is great, but imho the hair texture could be slightly improved....
gread model anyway!!! :thumbsup:
cant believe why not more people have replied to this one, i like it a lot! The textures are very nice and the model itself looks good.
I just wonder, assuming its a guy, he looks a bit feminine, pose and body structure.
vizion
05-16-2003, 02:58 PM
wow, awesome job man. I think everything looks great, and looking forward to seeing an animation too.
stephen2002
05-16-2003, 03:04 PM
Looks good! The only thing that I would think is that the textures are a little heavy (high-res) but then again I don't work in the game industry so that might be wrong.
TylerHunter
05-16-2003, 03:37 PM
Lookin very nice man,
You should anti alaise the edges on the pose shots or something for presentation purposes. I work in games and I think the texture res is fine for a game being developed for the PC.
Tyler
Ewan Lee
05-16-2003, 03:38 PM
Hi
Very nice model and textures, I'd like to make a couple of points.
1. The forehead and the brow area, the texture seems too strong, unless he's constantly angry he could use a quick fix.
2. Unless you have some particular reason for not showing a little bit of feet at all, it would not hurt to put some "toes" (right now that's the only thing I can see...)
3. The texture on the torso and arms (the mummy stuff) it's great work but it just seems too busy, you have a nice design on the chest and the head and nicely modeled hands, those should be your center of interest.
anyway very nice job
Ewan
Seraphoen
05-17-2003, 08:21 AM
thanks for all the good feedback, and good suggestion about the feet and the brow, that just might work, i'll try it. thanks. I've updated my website http://www.azimuthartz.com/cory/ and the animation along with his weapon will be up there with in the next few days.
p0lym0rph
05-17-2003, 09:35 AM
great work of design and textures :applause:
t r u n x z
05-17-2003, 09:43 AM
nice low poly model...
would definatly work for a game, rpg, beat-em up or 1st person?
texturing is admirable...it totaly takes it away from bear flatness...
Again...the pose? the pose seems femenin...while the face kinda looks masculine?
confussing...
Intonater
05-17-2003, 10:34 AM
I love this wonderful design,
and that was a good low poly model.
SIGIL
05-17-2003, 04:16 PM
I like the model, though it does have a feminine quality that puts off an odd character. But then again it seems as though this was the personality you were going for. It kind of reminds me of Tim Roth's character in the movie Rob Roy for some reason. He looks as though he would be a deadly swords man.
After watching the shorts on your site, I have to say that I think you are a GREAT artist. I was once told that art is defined by the impact it makes. Your work makes a profound impact on me. Very imaginative and very captivating. Awesome stuff there, good luck in your career I doubt you will need it though. :buttrock:
Radacci
05-17-2003, 05:25 PM
the face kinda looks like a guy, but his pose sugests that its a she...
schmu_20mol
05-17-2003, 07:21 PM
this is for certain some top stuff:thumbsup: ....i personally like the feminine pose 'coz it suits the char overall really well...and as a 'Keeper of x hour of night' it doesn't need to have any sex at all ;) ....the char would be even nicer if you'd be able to see some toes as mentioned before
Mindkontrol
05-17-2003, 07:38 PM
Nice modelling, Though i would have to agree that the feet could use a little work...Ending with just pants makes me think of some raver nitemare...
Grubwyrm
05-17-2003, 08:24 PM
Very nice! Nice modelling, very nice textures. I would only crit on these two things:
1. I had difficulty determining what sex this was. I'm guessing it's a guy after you referred to him as a him, but he has very effeminate features. If that's what you're goin for, great. But the hips are very woman-like (very curved, and the rear comes up high and sticks out), and so is the pose is very feminine.
2. The mummy wrappings. Near the chest area, shadows make him look as if he has breasts. I guess this ties back up to the above. The shading suggests it, but the profile does not.
You have a fantastic reel btw. VERY nice watercolors and traditional work. It's synched to the music very well.... almos too well because you're beautiful art goes by so fast during that violin-jig thing.
You've got talent, thanks for inspiring me! Did I mention how great your reel is?
Grubwyrm:airguitar :buttrock:
NeonGuy
05-20-2003, 02:37 PM
can't say anything!!! i just simply loves this thing. the model, the texture, everything!!
rrobert
05-20-2003, 03:14 PM
Nice, for a low poly model! :p
sCM redruM
05-20-2003, 03:17 PM
Alot of games can support NPCs and PCs to have higher poly counts than 4000...A game called Fable, allows the main character to have 16000 polys...Each eye alone is over 3500!!
Game engines are getting faster and more efficient each day, so low polygon modeling is good, but definitely not going to be around much longer...:bounce:
By the way, your model overall is EXTREMELY well done...Clothes are exceptional...The hair is iffy, but it's not like you can create flowing, realistic hair, when doing low poly counts...Good job nonetheless..
ruM's OUT...
melicion
05-20-2003, 03:56 PM
maybe you could add a bit of transparency to the hair to give it a more realistic feel... or not =/
Seraphoen
05-21-2003, 04:29 PM
I finished the weapon at 308 polys and a 512 texture. I call it Chronoblade. Seemed appropriate. I also have an animation of my character doing Shaolin Gong Fu, Tai Chi stuff. Its to show the overall character success. Hope you like it an let me know what cha think..
Here's the animation. http://www.azimuthartz.com/cory/aal_tai_chi.avi
The rest is here.
http://www.azimuthartz.com/cory/lowpoly.html
http://www.azimuthartz.com/cory/Chronoblade.jpg
http://www.azimuthartz.com/cory/pose_sheet.jpg
Dancing Monkey
05-21-2003, 04:54 PM
Reminds me of Sheik from Legend of Zelda: The Ocarina of Time. I like it!
SIGIL
05-21-2003, 09:49 PM
Very Impressive. Was that Mo cap or hand made animation? It looked Mo cap.
Seraphoen
05-21-2003, 10:07 PM
motion capture? nope, I wish I knew how to do that. I did study a shaolin monk performace frame by frame in Adobe premier though. I used that to keep the timing right. Thanks though.
Markuss
05-22-2003, 08:28 AM
Wow, I like your showreel. Impressive!
I agree with some of the people here that the character looks a little feminine, (I thought it was a female when I first saw it) but I guess if it was intentional it's ok. :) I also liked the animation, but I think you should make some feet under those wide pants. It looks a little weird, when he's kicking and all, and there's no feet.
The textures and overall modeling looks great though! Nice work!
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