View Full Version : livingroom still
marshall.sl 05-16-2003, 08:49 AM New interior. Just wanted to see what you think. Modeled and rendered in Maya.
http://www.et.byu.edu/~mjc34/forums/livingroom.jpg
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Oktavian
05-16-2003, 09:22 AM
A very nice rendering with a pleasant mood. :thumbsup:
phoenix2k
05-16-2003, 10:19 AM
nice work :).... :thumbsup:
profusion
05-16-2003, 12:32 PM
Nice mood, but I think that the wood (ceiling) texture need a bit of work, I also think that you should not use so many nails.
The rest... great work!
LowEndFrequency
05-16-2003, 02:38 PM
Love the mood lighting
stephen2002
05-16-2003, 03:11 PM
The number of nails is about right. The lighting/modeling is good but some of the textures could use some tweaking to bring out more realism.
marshall.sl
05-16-2003, 08:12 PM
thanks for the comments! I agree that the textures could be tweeked more to add realism. Everything looks way to clean. The frame on the left wall needs to change and some of the shadows are not dark enouph causing the furnature to "float." I may add an occlusion pass and do a time lapse animation of the lights changing from morning to midday to night.
wgreenlee1
05-16-2003, 08:33 PM
The lighting coming from outside seems to a bit orangeish....
Other than though its looks great!
spirogyro
05-17-2003, 06:28 AM
Yeah, seems like the left side of the room looks really good (light wise), but the light coming through the right window is a bit too much. Try lightening up the scene a little. I totally amused with environments, and you did an awesome job modeling the furniture.
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