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mynewcat
05-08-2008, 10:12 PM
Here is a low quality youtube view of what I'm working on currently - I'm trying to get a feeling of someone breaking into a hangar holding a camera and filming a giant robot. I've worked the environment up quite alot and used my old Gundam model which I posted here a while back.

I realise I need to redo the camera work as it's very jerky, and redo the faking out of focus effect, plus a few more bits and pieces.
It's not finished, though I think about 90% of the way there - comments and criticsm welcome.

I will post some stills tomorrow and keep posting as I make progress.

http://www.youtube.com/watch?v=Xyj_nS_VhWg&eurl=http://www.facebook.com/profile.php?id=661531210


http://picasaweb.google.co.uk/justin.dowling/TestRenders/photo#5198395532340483426"%3E%3Cimg%20src="http://lh3.ggpht.com/justin.dowling/SCRpMcMh1WI/AAAAAAAAAJg/Tu4ow6o2gzA/s144/gundam%20handeld%20test%20soft%20shadow0500.jpghttp://lh3.ggpht.com/justin.dowling/SCRpMcMh1WI/AAAAAAAAAJg/Tu4ow6o2gzA/gundam%20handeld%20test%20soft%20shadow0500.jpg?imgmax=640
http://picasaweb.google.co.uk/justin.dowling/TestRenders/photo#5198395532340483426

(http://www.youtube.com/watch?v=Xyj_nS_VhWg&eurl=http://www.facebook.com/profile.php?id=661531210)

anthonymcgrath
05-09-2008, 09:48 AM
hey newcat I like this :) Heres a few suggestions for you - I really think they'd be worth putting in there and would bring so much life to it:

-I've no crits on the camera move altho some bits do need a touch of smoothing out as you said.

-try adding some piping hanging around the robot swinging slightly. Maybe hissing steam out of them as if they've been refueling something or been hooked up but are now detached.

-blinking lights on computer readout displays nearby or on the bot itself?

-get some boxes in front of the camera so you get the feeling they're sneaking the video footage from a concealed location. A Metal Gear solid style exit from a vent in the corner of a room and then a quick run up behind a couple of cargo boxes would really give us the feeling the person with the camera is on a secret mission.

-get a nice little mocap walk, build a basic character with a simple black lambert on them and have that character walk past the point where the camera is peeking from just in front of the cargo boxes - from there you can animate the camera ducking behind the boxes for a second or two before popping back up to continue filming.

I'd really like to see this piece develop mate and with the right extra touches it would make the scene feel really alive :bounce: great work!

3Dice
05-09-2008, 10:43 AM
Hey, scene looks great, you posted some helpful comments on my thread so the least I can do is return the favor :)

I know you havenīt finished the camera but here are two little quick tips about handhelds, First, the off-focus doesnīt happen in reality unless its a mistake, either the autofocus is not reacting or the camera mans finger slipped a little, point being, an out of focus on a handheld is in all cases very quick and equally as quick to recover, if manual camera is what you are after then I would recommend overshooting the focus recovery, that slider on the lens can be trickier than one thinks :)

Second, when the camera seems to be falling down it goes out to the sides, its very hard to get that movement out of a human hand for some reasonunless its intended, so unless you are focusing on something specific I would recommend always dropping straight down and then go to the sides, its almost always the camera guy either looking away from the eye-monitor and therefor dropping the aim, or if its a big camera, the weight leaks down.

Hope this helps when you start polishing the camera

cooperunionstud
05-10-2008, 07:53 AM
i would recommand adding a volume light pass to add atmosphere

mynewcat
05-13-2008, 09:11 PM
Thanks chaps - the advice is well received.

Apologies for not posting more stills, but I seemed to have misplaced them - no worries, they'll turn up.

Anyway...

@3dice - I'll take those comments on board. I'm aware the focus thing was over the top - it was just a a ten second mess around showing what could be done.

@cooperunionstud - I was worried someone would suggest this - it will push up my render times. I've never heard volumetric lights done in a pass but I will look into it - I'm using VRAY, any tips?

@ anthonymcgrath -try adding some piping hanging around the robot swinging slightly. Maybe hissing steam out of them as if they've been refueling something or been hooked up but are now detached.

I've considered this - I think piping is a yes - but to ge decent steam I need to learn how to effectively use a plugin I don't have. I'm just going to say it has to be outside the scope of this animation unless I suddenly get a lot more time.

-blinking lights on computer readout displays nearby or on the bot itself?

Absolutely - this is the one gaping hole I know is there, and it's like, the biggest hassle right now. But yeah, again this is something I know ought to be done.

-get some boxes in front of the camera so you get the feeling they're sneaking the video footage from a concealed location. A Metal Gear solid style exit from a vent in the corner of a room and then a quick run up behind a couple of cargo boxes would really give us the feeling the person with the camera is on a secret mission.

-get a nice little mocap walk, build a basic character with a simple black lambert on them and have that character walk past the point where the camera is peeking from just in front of the cargo boxes - from there you can animate the camera ducking behind the boxes for a second or two before popping back up to continue filming.

I'm reluctant to go too far with the acting out of a camera story - but I do appreciate what you mean. I'm currently rendering a different version where I've moved parts arouind so we do have more objects passing in front of the camera - I think if I do the pipes, monitors, blinking lights and steam then I may just go whole hog and be a bit mofe clever with the narrative.

OK - promise I will keep posting... anyone know any decent high res hosting sites?

cooperunionstud
05-13-2008, 09:19 PM
make all your objects black diffuse and then render the volume light with scanline, then comp it in after effects with add of softoverlay.

anthonymcgrath
05-14-2008, 09:48 AM
no worries mate they were just suggestions to help bring a little more life to it but you sound like your well ahead of the game with it so thats cool.

cooper's method on doing volume lights is really neat and renders quickly. I'm looking at doing the same for my animation wip but tbh just animating lens effects in after effects manually is alot quicker lol altho I dont get the light interaction really :/

davidemirzian
05-15-2008, 11:56 PM
Nice model, I see you use 3Ds max as well. A quick tip for the camera would be to add an extra animation layer onto the camera, and then put a Noise Position controler onto the extra animation position's track. When you zoom in, animate up the noise on it to simulate a real "handy cam" look. :)

Dave.

mattjmit
05-16-2008, 12:56 PM
I think as far as the camera goes, you should realy push on the points that 3Dice is making, basically find a reason behind the camera movements to realy make them realistic. I am definately convinced that a hand held type camera is being used there but it looks like the aim and focus is random rather than it being held by a living thinking being. Whoever or whatever is holding the camera seems to be repeating the same aim and focus mistakes rather than correcting and progressing through his filming. Anyways I think 3Dice probably put it into more usefull terms than me.

Maybe you could try animating it as you think you would film it, thinking about what you want to focus on and why, who is the video for and what do you want to show them? don't add too much shifting in focus or aim untill after. That may be tricky to do, I don't know much about it realy but maybe that approach is worth a thought. If someone with more experienced knows better ,then please correct me as I'm new to alot of this.

The actual scene looks great, I love the robot.

mynewcat
05-19-2008, 06:57 PM
make all your objects black diffuse and then render the volume light with scanline, then comp it in after effects with add of softoverlay.

I'm just messing about with the volume pass, it takes it flipping time doesn't it? it was looking like over half an hour per frame just set as part of the normal render and looks about 5 mins per volume pass alone. I'm tweaking the values now, I will need to do a test run before I go for the final thing - I haven't got a time limit so it's not that bad!

It's been so long since I've done anything with scanline - I'm scared :)

mynewcat
05-20-2008, 12:20 AM
As it goes, I got the best speed for the volume pass using the all black material technique (vray material) and turned off GI.
Seemed to be a lot faster than the scanline and way faster than mental ray - but admittedly I didnt tweak any MR settings.

Was the scanline even using four cores?

mynewcat
11-06-2008, 08:02 PM
OK chaps.

It's been a bit of a while, but I'm upping the pace of getting this animation done - I've been made redundant so now I need to get all my bits and pieces finished.

I'm posting a you tube video of my gundam with volumetric lights (http://www.youtube.com/watch?v=4ZECqRGiIXc), but I'm not too happy with it.

http://www.youtube.com/watch?v=4ZECqRGiIXc

But since then I've updated the scene and the fog a bit - I think it's more subdued, but please tell me what you think any crits or suggestions welcome, especially as I book the file into a render farm.

I just can't render it at home - the volume pass will be a couple of days, god forbid how long the rest will take!

Thanks.

http://lh5.ggpht.com/_q1TU3MAsUh0/SRNMUAoxzMI/AAAAAAAAAM4/G6q2xRUVCtw/s576/comp%20test%201.jpg
http://lh5.ggpht.com/_q1TU3MAsUh0/SRNMUAoxzMI/AAAAAAAAAM4/G6q2xRUVCtw/comp%20test%201.jpg
http://picasaweb.google.com/lh/photo/PbhsgKqBY0YQDODe12gnwwhttp://picasaweb.google.com/lh/photo/PbhsgKqBY0YQDODe12gnww

mynewcat
11-08-2008, 02:06 AM
http://lh6.ggpht.com/_q1TU3MAsUh0/SRTy61_KWSI/AAAAAAAAANY/MqkXHzO2Pag/comp%20test%202.jpghttp://picasaweb.google.co.uk/lh/photo/tMdISxE_WL15kgSGhZeXZA

another still from the animation

mynewcat
11-11-2008, 02:55 AM
And yet more stills

I'm getting the look done with stills while I wait for the endless render!

http://lh4.ggpht.com/_q1TU3MAsUh0/SRjzL9aYLFI/AAAAAAAAAOg/TW-qA8RSFE4/gundam_borrowedcam_stills_0473%20copy.jpg

http://lh5.ggpht.com/_q1TU3MAsUh0/SRjzLawDI4I/AAAAAAAAAOY/XlR2K5N6Gbs/gundam_borrowedcam_stills_0150%20copy.jpghttp://lh3.ggpht.com/_q1TU3MAsUh0/SRjzLRBNDII/AAAAAAAAAOQ/YijBPYD_ODU/gundam_borrowedcam_stills_0601%20copy.jpghttp://lh4.ggpht.com/_q1TU3MAsUh0/SRjzL9aYLFI/AAAAAAAAAOg/TW-qA8RSFE4/gundam_borrowedcam_stills_0473%20copy.jpghttp://lh4.ggpht.com/_q1TU3MAsUh0/SRjzL9aYLFI/AAAAAAAAAOg/TW-qA8RSFE4/gundam_borrowedcam_stills_0473%20copy.jpg

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