Rambiert
05-08-2008, 07:38 PM
Below is one of my old tests i made about two years ago to test real time reflection maps with OpenGL and Paul Devbec's HDRI light probes. Fully interactive and destructable models and 3D animations (applications), also with Flash and Action script are available:). It's my first post after long, long absence. Would you like more screens, interactive apps? Just let me know. For dynamic reflections i used spherical Uffzi HDR probe and for environmnet cubical mapping of the same one.
I'm too busy to upload my latest animations with Siemens and SONY where i used full force of arrays scipts with transfrmations (ask fellows from http://honest.home.pl (http://honest.home.pl/) for low res NTSC movies with my and commercials with soundtracs made by geat DJ's), permutations and combinations of matrixies of transfomantions e.t.c. and dinamic construction/desruction scripts (you can see simple similar example 3D presentations with Flash and Action scripts at alienware.com , but without Geometry FX:) ).
My animations are much more technically advanced (equivalent level of advance you could see fe. in The Matrix Trilogy by Wachowsky Brothers) and spectacular tan their ones. I used scripts by Wierzchowski as reference of algebraic transformations. I improved also ugly demonstrations that comes as references of DirectX SDK technology from MS graphic division (extremely poor and oughful stuff) f.e. with project visible blow.
There are two great projects to do in 3D animation i'm seriously considering: based on GOLEM by Stanislaw Lem (It's high time) and Funky Koval by Polch and Rodek.
http://features.cgsociety.org/gallerycrits/134618/134618_1210274358_large.jpg
I'm too busy to upload my latest animations with Siemens and SONY where i used full force of arrays scipts with transfrmations (ask fellows from http://honest.home.pl (http://honest.home.pl/) for low res NTSC movies with my and commercials with soundtracs made by geat DJ's), permutations and combinations of matrixies of transfomantions e.t.c. and dinamic construction/desruction scripts (you can see simple similar example 3D presentations with Flash and Action scripts at alienware.com , but without Geometry FX:) ).
My animations are much more technically advanced (equivalent level of advance you could see fe. in The Matrix Trilogy by Wachowsky Brothers) and spectacular tan their ones. I used scripts by Wierzchowski as reference of algebraic transformations. I improved also ugly demonstrations that comes as references of DirectX SDK technology from MS graphic division (extremely poor and oughful stuff) f.e. with project visible blow.
There are two great projects to do in 3D animation i'm seriously considering: based on GOLEM by Stanislaw Lem (It's high time) and Funky Koval by Polch and Rodek.
http://features.cgsociety.org/gallerycrits/134618/134618_1210274358_large.jpg
