flashmagic01
05-08-2008, 12:10 AM
Hi Everyone,
I have an animated character used as a goal for instanced particles. I need to make the particles visible only on the edges of the character based on the camera's position. Is there a way to pull facing ratio info from the goal geometry and pipe that into the particle's visibility or scale?
Any help would be greatly appreciated!
-James
I have an animated character used as a goal for instanced particles. I need to make the particles visible only on the edges of the character based on the camera's position. Is there a way to pull facing ratio info from the goal geometry and pipe that into the particle's visibility or scale?
Any help would be greatly appreciated!
-James
