Iysun
05-16-2003, 03:15 AM
hey all, im just wondering if there is an "industry" standard way to texture map high poly huminoid bodies. Ive been starring at this mesh im about to map for awhile now and am trying to decide the best way to approach it.
anyone have any good tutorials or resources on diffenent approaches that helped you out?
i think the best way to do the head is cylindrical mapping, and body ive been thinking about doing mainly planar with some cylindrical sub projections, i know there is a ton of ways to do it, but id like to know what you guys found the best way to do this..
:surprised
anyone have any good tutorials or resources on diffenent approaches that helped you out?
i think the best way to do the head is cylindrical mapping, and body ive been thinking about doing mainly planar with some cylindrical sub projections, i know there is a ton of ways to do it, but id like to know what you guys found the best way to do this..
:surprised
