View Full Version : new pwrapper plugin for XSI
05-06-2008, 12:14 PM
new pwrapper plugin for XSI is ready to try.
it makes a polysurface from a particle set.
Install the .xsiaddon in your user directory and go to SIMULATE / MODIFY / PARTICLES and select the last option Pwrapper DEMO to see it in action.
I hope you like it and decide to purchase in future
05-06-2008, 01:14 PM
You might want to set up and link a page with some screenshots and instructions if you plan on commercializing it.
Offering the download alone like this might not get you the attention it deserves if it's a useful product.
05-06-2008, 09:47 PM
Thanks for the demo version, it's really cool plugin.
I just finished a job with lots of liquids... I had to do a obj sequencer and a lot of crazy workarounds just to get the thing done.
Was basically generate the mesh out of a particle cloud like you do but I had to do the mesh at rendertime with the Binary Alchemy geoshader and output as an OBJ sequence... then import it back to render.
I would die if I saw this plugin about 3 weeks ago!! it would save me quite a lot of work. lol
It's nice I love that it's just geometry and you can bake it out as a mesh sequence.
You should include a point cache or OBJ sequence output --> input for this plugin, you would make it more useful for pipelines right away... (then you can bake it down to a mesh sequence and it goes lightweight to render).
So you might want to say what are the limitations of this version... when it will become available and at what price.
As someone else said, you should put pictures/page with information... it will help you sell this.
05-14-2008, 04:39 PM
Pwrapper for XSI has been updated!
With the appreciated help of Andreas Gebhardt from NY PSYOP, we have a quick update to our operator plugin! :0
Follow the link to download the last Pwrapper update that fixes those issues in render and connects the operator with the proper input and output ports.
05-14-2008, 04:39 PM
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