View Full Version : A nice rig for free dload!
sanciok 05-15-2003, 07:49 PM Hi there i have a nice rig i'd like to shre with you!
Anyone who want to host the file?:bounce: :bounce: :bounce:
OK HERE IT IS kindly hosted by Flingster:
http://www.flingster.com/cgtalk/sanciok/NiceRig1.zip
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station75
05-15-2003, 08:12 PM
i can host You file :)
ChrisVilla
05-15-2003, 09:38 PM
You could also load it up to PluginCafe and let MAXON host it. :thumbsup:
- chris
flingster
05-15-2003, 10:13 PM
whenever youre ready bud..just mail me as usual..no need to ask..
sanciok
05-16-2003, 12:22 AM
I knew it Christiaan!!!:beer: :beer:
When u come to Italy i'll offer you a pizza and a couple of beers!
tomorrow i'll send you the file!
:airguitar :airguitar
flingster
05-16-2003, 12:33 AM
lol
fine by me...bud:thumbsup:
(only been to italy once...went to turin and a village outside of torino called chivasso...actually very nice...have some friends there...dunno where abouts youre from though...just remember is youre ever in sheffield...unlikely i know...youre welcome to try the beer...):beer:
sanciok
05-16-2003, 01:05 AM
I'm from Tuscany!
Sheffield.... as seen on "Full Monty"!?! :eek: :eek: :thumbsup:
Mars_Artis
05-16-2003, 12:53 PM
what does RIG mean?
is there a dictionary for usual terms used in the forum?
AdamT
05-16-2003, 02:05 PM
Originally posted by Mars_Artis
what does RIG mean?
is there a dictionary for usual terms used in the forum?
Rig = bone system with constraints.
This link provides a general glossary of 3D terms:
http://www2.uiah.fi/~spo/glos_index.html
flingster
05-16-2003, 08:29 PM
sanciok's RIG can be download from here...please give him any feedback and thanks as usual...
http://www.flingster.com/cgtalk/sanciok/NiceRig1.zip
top job matey...:beer:
Claudio72
05-16-2003, 08:34 PM
superfine!!!
sanciok
05-16-2003, 08:56 PM
WOW! Thanks Flingster!!!!
Did u have a look at it??
flingster
05-16-2003, 08:57 PM
you bet your ass i did!!! :beer:
don't understand it...YET...but i will...:scream:
sanciok
05-16-2003, 09:15 PM
well it's quite simple!
To move the legs u have to move or rotate the Leg_control (which are in the bottom of the hierarcy), to move the spine use the spine control, and blend it with the spine root goal (the only one NULL placed on the back!). for the arms use (in the arm goal grup) its tip and root control!
Maybe is quite confusing because... honestly i don't know how to write each body part properly in english.... sorry....
flingster
05-16-2003, 09:36 PM
well its looks pretty funky to me bud...mighty impressive...musta taken you an absolute age to do!!!
it felt like i might be able to animate something for a minute...then i came to my senses...heh heh...i need to do a shed load more reading on the subject and mocca before i even go there...:rolleyes:
thankfully this should help me...compare documentation to real world example.
dunno about naming parts...i understood what you were getting at...i suppose you could name elbows, ankles, knees etc but its fine...
GOOD JOB BUD...:beer: :beer:
Arg..! :scream:
R8 is torturing me by it's very existance....
flingster
05-16-2003, 10:06 PM
i don't understand why you only did posemixer stuff for the hands..why not...joints also...up, down...left right etc...combinations? surely this would be so much quicker from a functionality and usability point of view for your animations? not that i really now how to use posemixer...but the whole slider system seems so much quicker to use....would surely also allow you not to go over a joint contraint...or how far a joint can move.
dunno just a thought...i've just been through the rig adding labels stuff with notesheet...very cool....bud...totally impressed with it..
:thumbsup:
sanciok
05-17-2003, 12:56 AM
flingster: well it is simple... i did not use any posemixer for else than the hands because this way u have a good control on the legs animating almost 2 controls, and for the spine, u have control animating just 2 controls and so for the arms!
Of course this rig is not very indicated if u ar going to animate "pose by pose", this rig is indicated for "live action".
If you try to move the ROOT bone u'll see how simple will be have complex moves combining the translation of 4-5 constraints!
and then... if u want to use the MOMIX u cannot use user data.
This way u can do one copy of the rig, as in the default pose, and use it as default actor, then, do another copy and use the MOMIX on it, than do as many animated copy as u want and use those as clips! I'm not saying ths rig is the ultimate one... U know... is always a matter of what u need!!
Anyway, this wanted to be "stable" rig, alternative to the MOCCA rig Downloadable from the Maxon's Pugin Cafe!
sweet man this thing rocks.
I tried doing a walk cycle a few months ago and I think I have realized some thing.
With out a good rig animation is living hell.
anyway one question how do I get it into a mesh?
it looks like the bones and everything are already activated, do you have any tips you can give me on how to get this thing into a mesh with out having to rebuild the whole thing?
nice rig
sanciok
05-17-2003, 12:52 PM
Well u can just build the mesh around the rig. than right click on the Root bone and select reset bone!
U need to put the mesh and the bones under a Null, than fix the bones again!
mimo8
05-17-2003, 01:56 PM
Originally posted by JIII
anyway one question how do I get it into a mesh?
nice rig
really, really cool rig
the controllers and the poses work superproper
mille gracie
JIII:
I think the "bone tool" is made exactly for this task
you can scale the bones without disturing the setup and therefore adapt it to your distinct modell/mesh
play around with it & u will see
if there are soft IK-tags on the bones you are rescaling, you have to turn of the automatic redraw - scale them and press the "reset restposition" button before you turn the automatic redraw on aggain
anyone correct me if I´m wrong
sanciok
05-17-2003, 09:56 PM
Thanks Mimo!
Hope this hel you!
Relly i don't know if u can rescale a rigged skeleton....
but i'm not sure about that!
thanks everyone, maybe now I will proberly learn my walk cycle.
maybe...
sanciok
05-18-2003, 02:45 PM
i hope so!!!
i'm heppy to be helpful!
mostyle
06-03-2003, 12:12 PM
hi,
thx for share that RIG....I just check it at the moment...and ask my self...do U use VisualSelector?
It is much easyer to understand that rig, when I have an V.S. setup that shows me how some things are used?
mybe U can upload an RIG + VS setup?
thx, mostyle.tv
sanciok
06-03-2003, 07:26 PM
i'm sorry... i don't use VS... still....!!
All u need is to move just the nulls and the targets!!
I only have the VS demo!
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