PDA

View Full Version : [UE2.5] How to use #EXEC commands!?


grantmoore3d
05-05-2008, 03:43 PM
For anyone who knows how to use the unreal editor, I am trying to develop an internal tool to streamline the process of importing a TGA into a texture package.

At present, I have the TGAs importing just fine using "ucc pkg import *.tga", however I now need to be able to do some editor specific commands. The only thing I'm unsure of is whether these EXEC commands can be run outside of the editor.

My ideal solution would be to have a script that could be called. The focus/goal is only allowing people to add/change a limited set of content without having to use the editor.

CGTalk Moderation
05-05-2008, 03:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.