View Full Version : General Advice on Reflections
retro002 05-04-2008, 06:15 PM Hi,
i'm working on a very simple obejct in xsi and am trying to get some nice reflections - basically i am moving around one or more white boxes to create the reflections on my glass cover. i guess its just a matter of getting the reflection to have the right shape, but i have trouble understanding where to begin. does anybody know a good tutorial on the topic (doesnt matter which 3d app) or maybe how this is done in photography? i have very little knowledge on studio lighting. -have been searching the web & forum, but didnt turn up anything useful.
examples of what i am looking for:
example one (http://www.florencedesignacademy.com/watchdesignbiga.jpg)
example two (http://www.florencedesignacademy.com/redmobilebig.jpg)
thanks
|
|
tecsun
05-05-2008, 02:56 AM
you can run a few test before you get the reflectant right in the position you want. Normally I would do it in this way:
1) turn off all light in your scene & set your environment to pure black
2) assign a Mirror material to your object
3) assign a self-illuminated material to your reflectant
then start doing few test render to see how the reflectant being reflected on the object, adjust the position of the reflectant until you get what you want. By using a Mirror material, it will be a lot more easier to see the reflection over the black background. (Note that the reflectant should be big enough so that you will get sth similar to your sample)
Good luck~ ;)
MikeBracken
05-05-2008, 03:36 AM
I agree. Also with a mirror type shader the tests will be quicker because of the low sampling of the mirror like reflections (vs glossy reflections).
Regards,
Mike
retro002
05-05-2008, 08:42 AM
Thanks. I had not so much trouble with setting up the render, what I find far more difficult is understanding what shape of reflection I want - looking at good 3d or photography reference helps a lot, but I hoped to find some basic guide .
What I found on the web so far:
http://photography-on-the.net/forum/showthread.php?t=218885
http://www.hdrlighting.com/hdrimages.html
http://forums.cgsociety.org/showthread.php?t=207165
noizFACTORY
05-09-2008, 01:30 PM
hey retro,
thanks for sharing those tutorial links. they look great!
post your renders here when you're done :)
retro002
05-09-2008, 01:39 PM
you're welcome. actually i have finished the scale - still not sure if the reflection is good this way.
noizFACTORY
05-09-2008, 01:47 PM
Since your camera is bang on, the highlights don't form a strong visual silhouette. Your shading and lighting looks good to me though and I think you can slightly rotate the camera so that we can see the highlights wrapping around the object's edges. That might look visually more pleasing. Good start however! :thumbsup:
edit: hey, actually, i looked at the original reference image again and then had a look at your render too. it looks better then the original photo! good render. i just think you could kind of put this on a table or something and have it rendered from another angle :)
retro002
05-09-2008, 02:07 PM
i am not sure what you mean with original reference image. actually i tried various angles, but all the reflections were total crap - i do not understand how to make a more interesting highlight. maybe you can post an examlpe image of what you mean?
noizFACTORY
05-09-2008, 02:12 PM
oops! mixed up a few words there, my bad. what i meant was that this render looks much better than what you had attached in your first post. and in the reference images of the wrist watch and the cell phone you'd posted, the camera is not directly facing the object. so maybe try to get a similar angle.
retro002
05-09-2008, 02:23 PM
ah -ok now i understand what you mean. the first picture was just to show that i didnt have a clue about reflections, i was not finished with textures & shaders. i have attached a picture of my setup, maybe it is not good. also maybe i should change the glass cover, would that affect the reflection or is it just the angle of the outer arc determining it? using my scene at the moment rotating the camera will give no good reflections.
noizFACTORY
05-09-2008, 03:37 PM
it actually looks good for a start. the thing is, you need something in your scene to reflect on the watch as well, right? the shape of your glass cover (i.e. the arc) would affect the shape of the highlight of course. but that doesn't seem like a big problem right now.
may be try adding some elements in your scene that reflect on the watch...
retro002
05-09-2008, 03:48 PM
your last sentence actually nails the problem - i have no clue how a prof. studio setup looks like. i guess its very simple, like a lathed spline maybe with a gradient material on it or maybe half a sphere or sth? do you have any example of that? as i said i started this thread, because i have no idea of how to do that.
retro002
05-14-2008, 12:38 PM
What i stumbled upon, surfing the web:
http://cg-india.com/Tutorials/V-Ray/3dsMax_tutorial_SL_01.html
http://forums.3dtotal.com/showthread.php?t=58390
also I found out it helps the subdivide/smooth your edges, to get a better reflection result.
CGTalk Moderation
05-14-2008, 12:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.