PDA

View Full Version : Move points to netrual pos to mirror correctly?


wgreenlee1
05-15-2003, 11:06 AM
I have a half a model.
When I Mirror the points are not at +-0 X axis so the model has a seam in it.....
Whats the easiest way to put those points that I select right on that +-0 X axis so it Mirrors correctly?

I looked around and havent seen a easy way to do this.

Thanks guys....:thumbsup:

galactor
05-15-2003, 11:12 AM
Maya does allow you to snap your vertices to your grid.
So select those vertices, hold down the " X " key and drag your vertices along the correct axis.

:: Galactor ::

wgreenlee1
05-15-2003, 12:18 PM
I know but my vertices are all diferant distances apart so what should I do Avg, them and then snap them from the top view?

augustus
05-15-2003, 12:27 PM
Just select all middle vertices, switch to move mode, open tool options (one of the buttons on the right corner), turn the 'retain component spacing' option off, press x to snap grid and move along x axis.

wgreenlee1
05-15-2003, 01:25 PM
Originally posted by augustus
Just select all middle vertices, switch to move mode, open tool options (one of the buttons on the right corner), turn the 'retain component spacing' option off, press x to snap grid and move along x axis.

Ok,thank you...I'll give it a shot...
I'm used to LWs way of selecting all verts close to the -0 X and then setting a value for them to snap to.
I thought thee might be a easy way to do it in Maya.
I'll work with it somemore.

EDIT: There we go...I thought it was something simple....LOL!Thanks...I a snapping fool now!:buttrock:

CGTalk Moderation
01-15-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.