View Full Version : Why does Max Triangulates everything imported ?
robin 05-15-2003, 09:06 AM Why in the World does Max triangulates everything i import in it ?
I imported a Mesh from Maya with the Obj2max importer from www.habware.at/duck4.htm but for some stupid reason Max triangulates the whole mesh.
Anyone knows how can i import a *.obj file in Max without the irritating triangulations ?
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visualboo
05-15-2003, 03:16 PM
That was most likely a setting when you imported it. Make sure quads or polys is chosen from the drop down.
thomaspecht
05-15-2003, 05:25 PM
transfering files via FBX keeps the meshes intact, too. i've found it to handle some things better than OBJ. plus it's probably available for all the major 3d applications.
CJcuervo
05-15-2003, 05:32 PM
yeah, and you can get the fbx plugins here:
http://www.kaydara.com/support/download/index.php
cj
visualboo
05-15-2003, 07:20 PM
Except that's WAY overly complex just for mesh translation.
I would recommend sticking with obj's unless that's restricting you from something.
robin
05-15-2003, 09:24 PM
Kadara seems to be doing the trick, there's some Bugs when going from Lightwave to Maya, but the Meshes are not too disrupted :)
i'll check out later how does this runs under XSI when importing.
Thanks for the Head up people, really helpful stuff you gave me
Robin
thomaspecht
05-16-2003, 03:04 AM
visualboo: maybe, but with OBJ you're stuck on different exporters/imports from individuals/companies which possibly not all hold up to the same standards.
i've encountered several cases where a mesh exported from 3ds max showed additional edges after being imported into maya. not much of a difference but still annoying to clean up before rigging.
with FBX i've always transfered the exact same mesh.
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