Mark-J
05-02-2008, 07:56 AM
Morning all, We've got a specific key character here who's got a particularly flexible and long / stretchy spine. One of the key things is that he can turn his shoulders round over 180degrees to look behind him. The question is, has anybody come up with a fix for the Advanced Twist setup on a SplineIk handle so it can handle over 180 degrees without flipping?.
Our original spine setup just hooks the Y rotates of the shoulders and hips up to the twist factor, so that works fine. However, because of the extremes of this character the rotates from the shoulders and hips can't be relied on. Ie I can't just hook the rotate Y of these controllers up as in extremes there's gimbal axis to consider.... and in some poses, the local rotateZ will feed Y values in and twist incorrectly.
thanks
Mark
Our original spine setup just hooks the Y rotates of the shoulders and hips up to the twist factor, so that works fine. However, because of the extremes of this character the rotates from the shoulders and hips can't be relied on. Ie I can't just hook the rotate Y of these controllers up as in extremes there's gimbal axis to consider.... and in some poses, the local rotateZ will feed Y values in and twist incorrectly.
thanks
Mark
