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tsmalldon
05-15-2003, 07:53 AM
Hey guys,
how do i go about doing depth fading in maya

i know depth of feild
and centrew of interest and all that
but DOF blurs all objects even if in foreground except your focal point
where as what i want to do is blur things the farther back they get

any help is appreciated
Thanks

DesignDawg
05-15-2003, 08:37 AM
Make your focal point where the camera is and use DOF.

Ricky

Tierackk
05-16-2003, 03:46 AM
You can also try rendering with the z channel turned on in your globals. This way, when you go to composite you can use a filter to achieve the depth your looking for. Im not sure which compositing program you use but in shake there are filters specifically designed for Z depth(as Im sure all the other have as well). You will be able to adjust the blur, fog, whatever you want and you can adjust the gradual effect from fromt to rear.

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