vince22
05-01-2008, 03:56 AM
http://features.cgsociety.org/gallerycrits/240858/240858_1209614173_medium.jpg (http://features.cgsociety.org/gallerycrits/240858/240858_1209614173_large.jpg)
Title: Realtime Character Blacksmith
Name: Vincent Wong
Country: Canada
Software: 3ds max, Photoshop, ZBrush
This is a blacksmith that me and my friend Greg collaborated on. He did the design and I did the 3d part. His site is, http://shade-of-nekura.deviantart.com/
<br />
The blacksmith came to 8545 tris and uses a 2048 map for each normal, diffuse, and spec, opacity. Thnx to the guys who shaped him in the WIP thread too, thnx.
<br />
Other images:
<br />
http://img518.imageshack.us/img518/9357/blk1ze5.jpg
<br />
http://img518.imageshack.us/img518/11/blk2ej8.jpg
<br />
http://img518.imageshack.us/img518/2121/blk3kj1.jpg
<br />
http://img518.imageshack.us/img518/171/blk4wt5.jpg
<br />
http://img518.imageshack.us/img518/3553/blk5ty9.jpg
<br />
normal mapped:
<br />
http://img404.imageshack.us/img404/4317/modelgrab6ei1.jpg
<br />
http://img521.imageshack.us/img521/488/modelgrab5nm1.jpg
Title: Realtime Character Blacksmith
Name: Vincent Wong
Country: Canada
Software: 3ds max, Photoshop, ZBrush
This is a blacksmith that me and my friend Greg collaborated on. He did the design and I did the 3d part. His site is, http://shade-of-nekura.deviantart.com/
<br />
The blacksmith came to 8545 tris and uses a 2048 map for each normal, diffuse, and spec, opacity. Thnx to the guys who shaped him in the WIP thread too, thnx.
<br />
Other images:
<br />
http://img518.imageshack.us/img518/9357/blk1ze5.jpg
<br />
http://img518.imageshack.us/img518/11/blk2ej8.jpg
<br />
http://img518.imageshack.us/img518/2121/blk3kj1.jpg
<br />
http://img518.imageshack.us/img518/171/blk4wt5.jpg
<br />
http://img518.imageshack.us/img518/3553/blk5ty9.jpg
<br />
normal mapped:
<br />
http://img404.imageshack.us/img404/4317/modelgrab6ei1.jpg
<br />
http://img521.imageshack.us/img521/488/modelgrab5nm1.jpg
