PDA

View Full Version : Realtime Character Blacksmith, Vincent Wong (3D)


vince22
05-01-2008, 03:56 AM
http://features.cgsociety.org/gallerycrits/240858/240858_1209614173_medium.jpg (http://features.cgsociety.org/gallerycrits/240858/240858_1209614173_large.jpg)

Title: Realtime Character Blacksmith
Name: Vincent Wong
Country: Canada
Software: 3ds max, Photoshop, ZBrush

This is a blacksmith that me and my friend Greg collaborated on. He did the design and I did the 3d part. His site is, http://shade-of-nekura.deviantart.com/
<br />
The blacksmith came to 8545 tris and uses a 2048 map for each normal, diffuse, and spec, opacity. Thnx to the guys who shaped him in the WIP thread too, thnx.
<br />
Other images:

<br />
http://img518.imageshack.us/img518/9357/blk1ze5.jpg
<br />
http://img518.imageshack.us/img518/11/blk2ej8.jpg
<br />
http://img518.imageshack.us/img518/2121/blk3kj1.jpg
<br />
http://img518.imageshack.us/img518/171/blk4wt5.jpg
<br />
http://img518.imageshack.us/img518/3553/blk5ty9.jpg
<br />
normal mapped:
<br />
http://img404.imageshack.us/img404/4317/modelgrab6ei1.jpg
<br />
http://img521.imageshack.us/img521/488/modelgrab5nm1.jpg

X-796
05-01-2008, 01:49 PM
the detail is great and nice modeling, texturing and render but is it me or is the hands to small

I dont know so nice render and all well done http://forums.cgsociety.org/images/icons/icon7.gif

keep it up http://forums.cgsociety.org/images/icons/icon7.gif
http://forums.cgsociety.org/images/icons/icon13.gif

fernando749845
05-01-2008, 03:09 PM
Hi Vincent, looks really good! Nice textures & shaders. Why not skip/remove the hair? I think he looks more impressive with a bold head :D

zeezee2k
05-01-2008, 09:26 PM
Hi Vincent, looks really good! Nice textures & shaders. Why not skip/remove the hair? I think he looks more impressive with a bold head :D
Exactly what I was thinking

vince22
05-02-2008, 01:49 AM
thanks for the replies guys.

I went back and created a bald version:
http://img238.imageshack.us/img238/3461/blkrenderbaldnm7.jpg

anto-toni
05-02-2008, 07:08 AM
Just scale up the hands and you have realy great job.

hgDesign
05-02-2008, 09:49 AM
Jup, I definately prefer him bald. Very nice model and great job on the texture. I have to agree that his hands are too small. What is the polycount?

CGTalk Moderation
05-02-2008, 09:49 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.