Dtox
05-01-2008, 02:02 AM
I'm just interested in hearing other peoples methods of creating bump maps directly from photo textures.
It's madness for me.
Only when using photo textures though.
If I paint the texture myself, obviously the bump map is not much of a problem.
The problem is extracting a bump directly from a prepared image map.
Mainly for use on secondary elements of the scene that you wouldn't want to have to manually paint the textures.
For stuff like walls or floors of rustic environments where the bump detail varies throughout the image.
I'd also like to be able to convert the bump map to a normal map.
With very simple scenes/objects it's not a big deal.
But now my environments are becoming more complex, and I need a quicker way to generate bump maps from textures to save time so I can concentrate more on my main elements.
I have several methods of converting the color image to a bump map but they leave alot to be desired.
This is without the use of utilities like crazy bump.
My main strategy is as follows:
Adjust the highlights and shadows.
Create a B&W adjustment layer using either a high contrast blue/red filter, maximum white/black filter, or infrared and sometimes a neutral density filter to get the grayscale balance right.
Then apply a "note paper" filter which gives a medium gray and white image.
At that point I normally select the med-gray parts and use the paint bucket to fill it with black.
Then paint the rest by hand.
This of course is only possible with images of a certain detail amount.
With higher detail maps I actually go in and paint the smaller details in manually by lowering the opacity of the bump layer so I can use the color image as a guide.
But this always ends up with me almost recreating the entire texture by hand.
What I'm looking for is some medium ground here.
SO I don't have to paint all the details in all the time.
It becomes very tedious and time consuming, and it's not how I'd prefer to spend my time when working on a project.
It seems as if there has to be a better way.
If not, I'm fully prepared for that to be the case and I'll just have to suck it up and keep doing it.
But if anyone has any better methods specifically for extracting bump maps from color image maps, I could really use the info.
I'd also just like to hear other peoples methods as food for thought.
It's madness for me.
Only when using photo textures though.
If I paint the texture myself, obviously the bump map is not much of a problem.
The problem is extracting a bump directly from a prepared image map.
Mainly for use on secondary elements of the scene that you wouldn't want to have to manually paint the textures.
For stuff like walls or floors of rustic environments where the bump detail varies throughout the image.
I'd also like to be able to convert the bump map to a normal map.
With very simple scenes/objects it's not a big deal.
But now my environments are becoming more complex, and I need a quicker way to generate bump maps from textures to save time so I can concentrate more on my main elements.
I have several methods of converting the color image to a bump map but they leave alot to be desired.
This is without the use of utilities like crazy bump.
My main strategy is as follows:
Adjust the highlights and shadows.
Create a B&W adjustment layer using either a high contrast blue/red filter, maximum white/black filter, or infrared and sometimes a neutral density filter to get the grayscale balance right.
Then apply a "note paper" filter which gives a medium gray and white image.
At that point I normally select the med-gray parts and use the paint bucket to fill it with black.
Then paint the rest by hand.
This of course is only possible with images of a certain detail amount.
With higher detail maps I actually go in and paint the smaller details in manually by lowering the opacity of the bump layer so I can use the color image as a guide.
But this always ends up with me almost recreating the entire texture by hand.
What I'm looking for is some medium ground here.
SO I don't have to paint all the details in all the time.
It becomes very tedious and time consuming, and it's not how I'd prefer to spend my time when working on a project.
It seems as if there has to be a better way.
If not, I'm fully prepared for that to be the case and I'll just have to suck it up and keep doing it.
But if anyone has any better methods specifically for extracting bump maps from color image maps, I could really use the info.
I'd also just like to hear other peoples methods as food for thought.
