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View Full Version : Collisions with multiple rigid solvers?


XminusOne
04-30-2008, 07:58 PM
I have setup here where I don't want my rigid dynamics to start until frame 76, but my animation on my passive body get's all screwed up if I change the start frame in the solver. Is there a way for me to get two rigid solvers to collide with each other so I can have my passive body start at frame 1 and my active body start at frame 76? Or is there a way to set it up with one solver but not have the animation on my passive body get all screwed? Thanks for any help.

XminusOne
04-30-2008, 10:40 PM
Set passive key and set active key seemed to have worked.

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04-30-2008, 10:40 PM
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