View Full Version : Character: CaveMan
Kozlov 05-14-2003, 09:42 PM Hi,
this char is to be animated soon(i hope) bu first i have to practise a bit. I hope you'll like it. Crits welcome
Kamilhttp://www.forum3d.kom-net.pl/f3dbb/post_pics/14584_0.jpg :wip: :beer:
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I like it!
But i think the color of the nails are a bit off....
I think Grey would be better
profusion
05-14-2003, 09:59 PM
Maby drop the hair (?) around the belly, and use some animal skin instead.
Kozlov
05-14-2003, 10:17 PM
...yes i know what you think, but i intend to animate thist Char so if the some sort of outfit(made of animal skin) will render faster i will use it instead of hairy bottom and if not...the choice will be simple.
About the nails, i like this yellow look it makes him more wild, grey colour coulb be to.....hmmmm grey:) for a cartoon kind of character, i think. But thanks
Take care
Kamil
Kozlov
05-15-2003, 10:52 AM
and a friend of Mietek the Caveman:beer: http://www.forum3d.kom-net.pl/f3dbb/post_pics/14647_0.jpg
jacobt
05-15-2003, 11:44 AM
hehe nice characters, love the style. about the fingernails tho, maybe go for a more natural look, and if you get around to making the animal skin then some colour can be added there. keep it up, i want to see these guys in action :D
Carina
05-15-2003, 12:57 PM
I love their faces, they're brilliant!
and the bodies are cool too.. I agree on the fur around the waist...
I agree on the nails being a bit unnatural.. the yellow on them looks far too saturated.. More white yellowish and slightly translucent..
Kozlov
05-15-2003, 01:19 PM
Thanks Carina and Jacobt I will work on it. Ill change the colour of the finger nails and add some animal skin later on(we will see what will happen). Now workin on some bones for the toler char, he needs something he could wave:)
Kamil
Hexodam
05-15-2003, 01:24 PM
yes, bascicly what everyone has been saying, remove hair, add animal skin, change nail color (they look golden at the moment)
But the rest is excelent:thumbsup:
DogBreath
05-15-2003, 01:40 PM
Wow what crazy characters, I think they are very funny with the hairy bottom.
I agree with the colour of the nails being to bright, maybe leave the colour yellow and make a bit opaque.
Perhaps the other character could wave a big bone with a knuckle on each end.
I hope you will show us the animation.:applause:
Kozlov
05-15-2003, 02:51 PM
just made a bone to wave:)
i didnt yet change the color of the fingrnails cuz have to take care of another project now. I live you wih this guy for a moment and im wanishin
Take care and thanks for your coments
Kamil
fellah
05-16-2003, 11:42 AM
hey Jelwa, looks fine so far. I would consider adding some nipples though, and also.. as many has mentioned.. :) the nails, maybe you could keep the yellow color, but the thickness is really.. to thick.
and maybe the hair on the big guy could be moved back a little like this,
hair moved back (http://www.fellah.net/temp/14584_02.jpg)
but then again, that will end up with him being less goofy.. so maybe not. it depends on the character you want your character to have, I imagined the big guy as a strong and manly character on the outside, still dumb in his way of speaking/thinking.
and the long guy could need a bit of darker areas in his clothes, like the big one.. maybe you could do the same with his hair. all just ideas, it's up to you.
looking forward to more, if you have the time,
cheers
Kozlov
05-17-2003, 10:47 AM
Thanks Fellah for the tips, yes the finger nails are a bit to thick and hair needs some more work, ill try to add nipples later on to see how its working this way. The idea about the characters was to make them as simple as posible and interesting, funny characterystic in the same time, wish me luck:)
I went to your site great job there keep on maxin or mayaing or lwing:)
Kamil:wavey:
Intonater
05-17-2003, 11:21 AM
That's funny.:thumbsup: :D
Are those hairs used Shaghair?
Kozlov
05-17-2003, 02:29 PM
yes Intonater its ShagHair + some dynamicks. I had a problem with Shag when trying to put hair under influence of gravity cuz i worked with mesh smooth off for viewport (on for rendering only) . Everything was ok dynamicks in viewport showed up but when i pressed "render button" it all just wanished i mean hair got back to ist standard possition. I wasted some time until i figure out the problem. It was all because meshsmooth was off in viewport!!! I chened it and hair were calculated and rendered without any problem. The esyiest solutions are always hard to find..
Take care
Kamil:wip: :beer:
Hi Jelwa , your character is very funny and expressive to , the only thing that annoy me is the nails , you could work a litle on the shape and the texture , it will rock.
Keep on posting !!!!!!!!!
My last thread:
http://www.cgtalk.com/showthread.php?s=&threadid=43140&perpage=15&highlight=valu&pagenumber=3
Kozlov
05-19-2003, 08:20 AM
Thanks Valu, now im sure that the nails are the weakest point of both char. Ill work on it and imrove the shape and texture. Ill post soon some more.
Take care
Kamil:wavey: :beer: :beer:
Gab3d
05-19-2003, 04:22 PM
Go on :D waiting for movie :D
Teraz Polska!!
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