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yuriythebest
04-28-2008, 04:11 PM
right. I wanna have the effect of a chaingun that stops firing and thus stops ejecting shells. However when on a certain frame I turn off "active emitter" all of the shells dissapear. How do I make it so that just their 'birth' stops?

PiXeL_MoNKeY
04-28-2008, 05:29 PM
It looks like animating the Emitter > Number % will get you the results you want. Any value above 0% will have particles emitting, no particles are emitted at 0%.

Hope that helps,
-Eric

yuriythebest
04-28-2008, 07:12 PM
cool, thanks!

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