View Full Version : Vehicle: hot rod truck
botman 05-14-2003, 07:35 PM this is a truck that i am making for a 3d competition at my high school, i used max 4.26 for modelling and 5 for rendering. it is a spline based model, any critz are welcome.
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not much to say on that status!
go on...
meshwolf
05-14-2003, 08:53 PM
Excellent accuracy and detail!
Makes me think "Ford -34". Nice job on the welding seam between the different parts of the frame. Now I want to see a chevy 350 smallblock with a paxton supercharger! :bounce: :airguitar
koinu
05-14-2003, 09:49 PM
Nice detail on the spindles and brakes, what are yo urefernceing from???? A model car of pics????:beer:
botman
05-14-2003, 09:52 PM
i dont have any blueprints but the references for the mechanicles are based off of stuff i see on google searches, and if i was putting an engine in i would not use a chevy in a ford.
sniper-x
05-15-2003, 12:31 AM
BTW waht skool do u go to i also go to highskool but we use lightwave and also i've been teaching ppl MAYA....well max is okay thou...lol J/K
looking great!
:thumbsup:
botman
05-15-2003, 04:35 PM
i go to rancho cotate in northern california, and here is my update to my rod, rendered in brazil.
boxcrash
05-15-2003, 05:07 PM
Looking pretty good so far.
What no 350 in a Ford, why not?? 350's are just about free, so why not?:)
Of course you could put a 351 Cleveland or Windsor but why when you could slap a 429 off in that thang, yo.:thumbsup: :wip:
couple of things though, without looking at images. The front panel, "A" pillar panel in front of the doors, between doors and fenders, it looks a little flat, should it not have a slight rounder curve to it outward?
Also maybe because of the billet grille and chopped front glass, but the front nose seems a little large compared to the passenger bucket?
koinu
05-15-2003, 09:28 PM
botman,
Hey looking sweet, the only problem tha tI am having is the rear tires. On most hotrods that I've enjoyed building the rear tires are usually fat. I know you are probly going for the low profile look. Just a comment..... As fer the engine area, looks cool big a n fat.... Means your gonna have some serious muscle in it....:thumbsup:
botman
05-16-2003, 05:01 PM
ok now i got my interior done
boxcrash
05-17-2003, 01:48 PM
Nice and detailed interior there..:thumbsup:
One thing I see right off, is the speaker grille. Is that a speaker there by the clutch pedal?? Or a wear pad?
Not sure they put them there........all cars have them in the door panels. There the speaker would eventualy get killed by all the clutching and also the sound would be dampened and alot lost in the floorwell area.
Great job though.:)
PureFire
05-17-2003, 02:38 PM
looks really kewl...although a tad too low to the ground...fantastic renders!!
botman
05-18-2003, 06:57 AM
ive seen cars with the speaker put in the kick panel before, it keeps the door panel looking clean, and in actuallity it is about 3 inches or soo from the clutch so it wouldent get hurt, especially with the grille. soo this is my latest render with brazil and this will be the color scheme i go with.
koinu
05-18-2003, 09:07 PM
botman
Looks sweet although I'd put Craegers on that beast....
CapnPanic
05-19-2003, 04:31 AM
lookin good so far, my suggestions:
don't use an hdri in the skylight, only use it for reflections, as using it in the skylight slows it down a bit, but more importantly, the broad range of light values in a hdri result in grain or noise (like you are seeing in your render) unless you really turn the settings way up, which would result in longer render times.
if you simply MUST have the coloration that the hdri adds to the skylight, simply convert the hdri map to a ldr map and use that, as it will still add the coloration, but won't have the high range of values that would require longer renders/higher samples.
so as i said, just use the hdri in teh environment slot for nice reflections and use the regular skylight, and if u like, position some lights at the hotspots of the hdri to cast sharper shadows
my only other question would be why you modeled the frame, suspension, etc if you were just going to cover it up with the body and wheels. cardinal rule of 3d: don't model what you don't see :D
anyhow, keep it up, looking good so far :beer:
Duffman
05-19-2003, 05:18 AM
Actually, using the HDRi to light the scene is fine, it doesn't add much to the rendertime... besides, when it comes to a final image, what's a little extra rendertime when the outcome is top notch?
If the scene is too splotchy, as a result of image-based lighting, simply blur the HDRI in its settings. This will bring down the range of colors in the skylight, and will reduce the splotches.
Nice work on the model by the way!
botman
05-20-2003, 05:16 PM
actually the blotches in the render are due to the 30k upload limit of images on this sight, and not the hdri. on the other hand i wasent planning on making a front end so i modelled all of that stuff that you dont see. i think for my next project i will leave and open front '32 ford with a big engine to show off the detail.
boxcrash
05-20-2003, 05:19 PM
Originally posted by botman
ive seen cars with the speaker put in the kick panel before, it keeps the door panel looking clean..
really, hmm, I beleive you but, not starting a agruement, but maybe in show since they are not driven much, if at all. I work on cars for a living and I have seen the a-pillar panels get kicked alot, thats why manufacters such as BMW and VW place a little step plate there for your foot to rest, they know feet will kick, push and lean against that area.
Works in a show truck though, and it is your custom creation so you have a right to do whatever you want.
About the latest render, looks like a toy car, good render but looks like a hot wheel, die-cast model or something.:)
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