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jimjam
04-28-2008, 01:33 PM
In an earlier thread on Paralumino's HDR Capsule, I said I would show what I was working on. So here are some small stills from my animated turnaround of a Sony T2 camera.

I modeled it in EIM, textured, illuminated, and rendered it in EI, and touched it up in AE. The flower image is off the Net (from a Sony ad of the actual product). There's room for improvement, but it was a good learning experience.

Jim Mulcahy

arketype
04-28-2008, 05:03 PM
Looks great James. :)

I think you nailed the green "anodized aluminum" finish.


Maybe you could try it on a white ground plane to get some of those nice soft HDRI shadows?

Dave

futagoza
04-29-2008, 07:03 AM
Beautiful work. The green aluminium rocks!

Regards
Stefan

jimjam
04-29-2008, 01:58 PM
Thanks guys. I guess the silver aluminum needs work.

Jim Mulcahy

miseka
04-29-2008, 03:11 PM
jimjam i like these pics... is mforge plugin fon alumniun?

bye

arketype
04-29-2008, 04:29 PM
Thanks guys. I guess the silver aluminum needs work.

Jim Mulcahy

If you have not already- try adding the Anisotropic shader and apply only a blinn layer.

You can slightly color the blinn and set the amount above 1.0 to get the highlight to blow-out to white in the center.

This can add some nice sheen to metals ;)

Post your edits, we like seeing them!

Dave.

Reuben5150
04-29-2008, 05:27 PM
Nice job,

Yeah i would tweek those materials a bit, good start though.

Reuben5150
04-29-2008, 05:34 PM
jimjam i like these pics... is mforge plugin fon alumniun?

bye

Mforge is great for any type of gloss, reflective, metalic type surface with the added bonus of rust n corrosion FX and can be controlled reactively, highly recommended plugin.

jimjam
04-30-2008, 01:38 PM
Thanks everyone and sorry about the late response.
I’m super busy.

Miguel:
Thanks. No mforge. The green texture is a repeated scan of the actual product texture plus my first real attempts at a metallic material.

David:
I initially played with the Anistropic shader but couldn’t get the hang of it. Specifically, I couldn’t see much difference when using it. I plan to play with it again and get the effect down. I probably went about things all wrong. First I used one of your small Studio HDRIs and rendered the animation, taking advantage of the new Glossy GI feature and the same small HDRI as an RT Reflection. I decided later that I should have used lower brightness settings and an additional conventional light with fallof on the right side. Rather than re-render (it took 30 hours for 150 frames on my Power PC imac), I did a quick render of another light on a black camera and added the lighting in AE. Then I tweaked everything like hell to arrive at the current result. Aliasing increased in some of the specs, which I found difficult to get right with Glossy GI in the first place. Various details like the lens parts, lens flares, glass, and logos were also rendered separately and added/tweaked in AE. It was quite a learning experience with errors in judgement that I hope not to repeat.

Reuben:
Thanks. I’m not sure that I’ll be touching up this test animation any more. But I may start using the same model for a more interesting animation. If so, I’ll strive to improve the look and will post my efforts. I may also get ahold of Mforge. Am I right that it doesn’t work with the Anistropic Shader? Does it work well with GI, Glossy GI specs, and RT reflection?

Thanks again everyone.

Jim Mulcahy

3DArtZ
04-30-2008, 02:09 PM
Super clean and sharp!


Mike Fitz
www.3dartz.com (http://www.3dartz.com)

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