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alvin-cgi
04-28-2008, 02:00 AM
Helps!! Time is running out!

I have problem with XSI weight paint!

I have painted weight on the mesh, everything seems fine, but when I reopen the file today, all weight maps are goes? The mesh is now black when I hit “w”, all weight colours are disappeared… I try to re-paint weight on it, either reveal, add or smooth none of them works? But I can still “see” the previous painted weight there when move the bone, just it does not appear when hit “w” key! Where are all the weight map goes??

Thanks

JDex
04-28-2008, 02:55 AM
You probably need to select the weightmap property in the explorer.

tc
04-28-2008, 05:40 AM
watch this video http://www.vast.ws/resources/xsi/tutorials/Modeling_Texuring/movies/2_6.html

open the explorer (8) and under the object polymesh you'll find
"clusters".
Weight maps live there.

or... press ctrl+w (weight map painteer tool) and click "Pick Weight Map"

alvin-cgi
04-28-2008, 11:29 PM
Thanks guys, it works.:applause:

Just that I need to click weightmap property everytime...:rolleyes:

JDex
04-29-2008, 01:47 AM
Thanks guys, it works.:applause:

Just that I need to click weightmap property everytime...:rolleyes:

Well... often times you may need two or more weightmaps on an object... so the logical way to work is to select the weightmap that you want to paint on.

alvin-cgi
04-29-2008, 02:16 AM
Do you mean you can have few weightmaps, like layer style weightmaps on top of each? Thats sounds cool, but how to do that?:cool:

Well... often times you may need two or more weightmaps on an object... so the logical way to work is to select the weightmap that you want to paint on.

JDex
04-29-2008, 05:53 AM
Just select the object... Get>Property>Weightmap... paint on the new one, then you can use the Scalar_Lookup node in the rendertree to specify which one it'll use.

alvin-cgi
04-30-2008, 04:29 AM
Thanks, I will try that.:)

tc
04-30-2008, 08:53 PM
hey, this video may help you
http://www.vast.ws/resources/xsi/tutorials/Modeling_Texuring/movies/8_2.html

more there under TLE http://www.vast.ws/resources/xsi/tutorials/tutorials.html

alvin-cgi
04-30-2008, 11:11 PM
Thanks, but the link doesn't work.:)



hey, this video may help you
http://www.vast.ws/resources/xsi/tutorials/Modeling_Texuring/movies/8_2.html

more there under TLE http://www.vast.ws/resources/xsi/tutorials/tutorials.html

tc
04-30-2008, 11:31 PM
yeah I saw in your other post... its something weird with this
Link seems it just work in america or something like that.

anyway... I'ld suggest you get the full package on this thread http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=33369;start=15

look for franky's post

alvin-cgi
05-01-2008, 03:07 AM
Oops! Stupid me! I actually got those videos, Softimage production series!

I cant remember about moving bone's center... I have only seen moving object center tutorial... :sad:

Thanks

Alviin

pelos
05-05-2008, 04:21 PM
jdex, how can you use a weight map to paint a color?

for example the eyelides, i did a weight map and also want it to pait and render.

ThE_JacO
05-05-2008, 04:29 PM
To have colours you need a color at vertives or vertex color, map.
It's a property like weightmaps and you can get it from the same menu.

To have it appear in rendering all you need is a map lookup in the rendertree that points at it, and then it can be used like any other colour node.

CiaranM
05-05-2008, 05:09 PM
Or lookup a regular weightmap in the rendertree and use it to drive weights in a color mixer node.

tc
05-05-2008, 05:44 PM
This is a cool plugin if you like VertexColors

http://www.borderliner.it/tools/vct/doc/EnglishDoc.html

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