View Full Version : Vehicle: Spitfire Mk I
Nosalis 05-14-2003, 12:32 PM This is one of my latest W.I.P. It is low poly model (>3500) I`m using bump mups, specular and diffuze maps to look it perfect.
I will work more on the textures. It is still very much W.I.P.
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Caman0
05-14-2003, 02:20 PM
nice one
crits:
the textures look too clean, kinda plastic-like too
a bit too bright too id say, it doenst really fit the scene
keep it up
2cool
05-14-2003, 06:34 PM
I agree with Caman0 , but this is a very nice job:thumbsup:
JonasNoell
05-14-2003, 06:41 PM
Never seen a plane flying without a pilot ;)
As said nice work but the composition of background and model doesn't create a very real looking image. The metal on the plane should be much more dirty and the bumpmaps shouldn'd look so plastic like.
Nosalis
05-15-2003, 06:38 AM
It is W.I.P, ... I`m working on the texture more ane more, .... I am adding dirt, scratches and so on... It will look very different, ... I post it here, to se the differece.
But the hint with Pilot, .. Yes, .. I`ll add some pilot there :))
Caman0
05-15-2003, 07:36 AM
Originally posted by cANt
Never seen a plane flying without a pilot ;)
i have :p
Nosalis
09-26-2003, 07:30 AM
Update ...
Worked out on textures. Mesh is probbably final.
Currently working on main body textures. I`ve forgotten to turn on smoke layer - smoke from exhaust , so please, don`t mention it :)
Hope to work on it more, .... but haven`t very much time :)
http://racer.euweb.cz/test/Spitfire01.jpg http://racer.euweb.cz/test/Spitfire02.jpg
ChrisDNT
09-26-2003, 09:45 AM
Just an observation, your Mk.I has the radiator of the MK.IX!
Btw, nice model.
Cheers,
Nosalis
09-26-2003, 10:04 AM
really ?!? ... which one is it ?!? ... :) the middle one ?
ChrisDNT
09-26-2003, 10:27 AM
On the Mark I (on the Mark V too), this installation is asymetric:
http://www.modelciler.org/galeri/omererkmen/spit1a/
Cheers,
ChrisDNT
09-26-2003, 10:28 AM
The central air intake is also much too big.
Cheers,
ChrisDNT
09-26-2003, 10:42 AM
Also here some pics:
http://users.pandora.be/Luchtoorlog_Warplanes/spit_i.htm
Hope this helps.
Cheers,
Nosalis
09-26-2003, 11:16 AM
I see, there are some errors, which I`ll try to fix. It should not be symetrical (my mistake becouse of modeling mainly cars :) )
Midle radiator is also big, so I will have to work on it. It`s still W.I.P, but this tread is exactly becouse of seeking errors and correcting them :)
Thanks for the tips :)
Whoa, that rocks!
Did you do it with the Guillaumes tutorial?
Nosalis
09-26-2003, 12:40 PM
I haven`t used any tutorial, .. I just used some polygonal tools and done it, untill it will be finished
munkY
09-26-2003, 06:19 PM
you should talk to skyraider3d
he´s the cgtalk aircraft expert :)
Skyraider3D
09-29-2003, 09:34 PM
Hi Nosalis, I got your PM :)
Nice model so far. Some observations though:
* Shape of propeller blades is incorrect. Too "blobby" and not resembling a Mk.I prop.
* Skin is not quite smooth enough (roundels on the side of the fuselage are wrinkled somehow). Also it should curve in one fluent motion. There appears to be a shallow crease.
* Some texture seams, especially wingroot (assume this is because textures are still wip).
* Markings don't seem quite right to me. Somehow a mix between 1940 (Mk.I) and 1942 (Mk.V) markings. Do you have a photograph of the real thing? I don't believe Mk.Is had yellow leading edges. This was intruduced later in the war to ease identification in dogfights.
* Colours too bright.
* Windshield too shallow. It also needs to be perfectly flat (the armoured glass bit, that is).
* Font used for serial is too fat.
* Surface could benefit of some sheen.
* Engine cowling (bottom) is too wide.
* Missing wing roundels (wip textures again?).
* Under-wing roundels do not have yellow parts.
* The red patches that were put on the gun openings are too small. Also you should decide if you want to depict the Spitfire before or after it has fired the guns.
* Inside of wheel wells should be a green zinc-chromate primer colour.
* Bumpmap is a wee bit heavy. I'd focus on specular map more and even consider dropping the bump. Spits were pretty smooth! ;)
* And the radiators need fixing, but that's been mentioned before.
A lot of comments, but please don't be put off by them :) They're mostly nitpicky things. It's a good model and with some polishing will be superb!
Nosalis
09-30-2003, 07:10 AM
Thanks for the info.
Many things you mentioned I`ve allready fix. But there are some new I can fix. As you mentioned correctly, rest of the textures are W.I.P, so there are no rounders yet :) Are you sure, that bottom rounder haven`t got a yellow perimeter, I`ve seen it, but don`t know, If it is Mk.I
Yellow nose, .. yeah, I`ve noticed it home yesterday and fix it. Glad to hear, that now it`s correct.
Shiny material, .. yeah, this is problem becouse of brazil, i`m putting sky light, which flats it a lot. But, the render is also not final so material will be good I hope. You can help me with adjusting it. I`m doing 2 versions, I file in Max3 is a model itself, and the other is Max5 for rendering.
Specular map, ... with this I`m working for a first time, so It will need time for adjusting. :) bump is now less, I`ve changed bump map a bit :)
It has 6500 polys in total, so It cannot be very smooth. So this is maybe why it seems to you not smooth.
We`ll see on another picture :)
Nosalis
10-09-2003, 04:16 PM
Another slight update. All still W.I.P. backgroud as well :)
http://www.racer.euweb.cz/test/Spitfire03.jpg
Nosalis
10-23-2003, 03:24 PM
another update
7000 poly
http://www.racer.euweb.cz/test/Spitfire04.jpg
Conanart
10-23-2003, 05:39 PM
Looking really lovely. Great job.
G
giobianco1
10-25-2003, 12:58 AM
very nice...
look is very good..!!!
Skyraider3D
10-25-2003, 11:26 AM
Very nice indeed.
The only things that still stand out are the rivets (bumpmap??) which need to be nearly invisible and the shape of the propeller blades, which is incorrect.
Other than that, it's a very nice model!
Perhaps render it with a more interesting background and moving propeller now? (then the propeller shape won't matter anymore as well!) :)
Nosalis
10-27-2003, 06:11 AM
Thanks for coments. It`s still not finished though :) I will tune materials when all the textures are done.
To: Skyraider: What do you mean by wrong blades? I thinks they`re correct :)
Skyraider3D
10-27-2003, 12:05 PM
The shape of the blades. They're too "blobby" and round. The Spit Mk.I has more elipse shaped blades, with a bit more pointy tips than on your model.
Here's an example: http://www.richard-seaman.com/Aircraft/Museums/ChicagoScienceMuseum/Spitfire.jpg
But don't worry about it. Once they're turning, nobody will be able to see the difference! :)
Nosalis
10-27-2003, 01:42 PM
Originally posted by Skyraider3D
But don't worry about it. Once they're turning, nobody will be able to see the difference! :)
Jap :) ... I`ll see what can I do with it, thanx for help
Nosalis
11-19-2003, 11:19 AM
a slight update
standart max 5 render, just for some tests
For Skyraider: Proppeler is rendered in different angle and looks similar to photo. Do you think it`s still blooby ?!?
http://racer.euweb.cz/test/003.jpg http://racer.euweb.cz/test/004.jpg http://racer.euweb.cz/test/005.jpg
Nosalis
11-19-2003, 11:25 AM
and we get to the most difficult part of a model. Making scratches, bumps, and other "noise"
any clues how to make it look nice and real?
RealViper
11-19-2003, 12:40 PM
Really nice work up to now.
Do you plan to animate it?
Nosalis
12-06-2003, 01:59 PM
probably final model
rendered with brazil r/s and with rotating propeller with final render. Cannot setup motion blur in brazil r/s does anybody know how? (checked the field motion blur but nothing happended)
http://www.racer.euweb.cz/spitfire/spit01.jpg
http://www.racer.euweb.cz/spitfire/spit02.jpg
http://www.racer.euweb.cz/spitfire/spit03.jpg
Nosalis
12-06-2003, 02:00 PM
http://www.racer.euweb.cz/spitfire/spit04.jpg
http://www.racer.euweb.cz/spitfire/spit05.jpg
http://www.racer.euweb.cz/spitfire/bspitfire3.jpg
Nosalis
12-06-2003, 02:04 PM
oh, .. I forget the info
totaly 7255 triangles
with moving rear wings, wings, openable cockpit, wheels
Garma
12-06-2003, 03:38 PM
Originally posted by Nosalis
Cannot setup motion blur in brazil r/s does anybody know how? (checked the field motion blur but nothing happended)
I don't know brazil, but generally speaking just checking the motion blur doesn't work. I suspect you need to animate it first so brazil can derive the amount of motion blur from it, or turn on motion blur for the objects themself or something.
Nice plane by the way
niCer
12-06-2003, 04:11 PM
do you have the blueprints ? can you give it to me ?
Skyraider3D
12-06-2003, 10:39 PM
Very nice!
I'd turn the reflections off though (on last render) as the Spit's paint was very matt. Also the shape of the fuselage behind the cockpit still looks odd. At the top (where the panel is) it looks concave, rather than convex.
How about a nice sky backdrop for the last one? :)
Nosalis
12-07-2003, 01:02 PM
I found both, matte paint and glossy pait. I will consult it with my Advisor :) ... and he`ll help me I hope.
About the motion blur
It`s not that problem, as you can see, the propeller is blurred while using final render, .. and with the same settings and brazil, with checked box motion blur, it`s not, .. i think the problem will be somewhere else.
Baskiat
12-07-2003, 02:17 PM
Hey man, really nice, nice model. Very clean, well build.
I´m trying to model some kind of plane too... hehe... but is a German Focker.
Did you build this with nurbs or polygons?
Baskiat
12-07-2003, 02:19 PM
Very nice model, i liked... very clean shape.
Did u use nurbs or polygons?
Skyraider3D
12-08-2003, 12:12 AM
The glossy paint is only on restored aircraft (as glossy paint is more durable). During the war the aircraft were practically matt.
Nosalis
12-08-2003, 06:36 AM
model was bulit only using polygonal tools, I would say editable mesh tools rather.
Extuding polygons, cutting .. it a low poly , 7255, that way I haven`t used NURBS
to skyrider: I though it, damn, .. you`re right, ... you`re allways right :) I will fix it asap
sbv20
12-09-2003, 01:41 PM
I'm pretty sure they still haven't programmed motion blur. Maybe they're assuming that people who can afford Brazil probably have After Effetcs or something like that (does that do motion blue? I haven't used it). It's frustrated me on a number of projects. Really nice plane, by the way.
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