kwabbott
04-24-2008, 08:47 PM
I'm working with the Mod Tool /Foundation Trial and I've made a simple two-bone skeleton which is deforming a cylinder.
When I export to FBX using crosswalk, the skinning is lost. The FBX has the bones in it and it has their animation but the skinning is not there.
I did check the box for skins in the FBX export dialog.
Anyone suggestions would be appreciated.
Kevin
When I export to FBX using crosswalk, the skinning is lost. The FBX has the bones in it and it has their animation but the skinning is not there.
I did check the box for skins in the FBX export dialog.
Anyone suggestions would be appreciated.
Kevin
