View Full Version : CogGolem concept art
Tymotzues 04-24-2008, 09:36 PM Hi Folks
well haven't posted here in an age. As I'm on a new kick to try to bring my skills up to a respectable level here is a small offering done inbetween work. It's a coggolem a sort of steampunk golem.
Let me know what you think.
Cheers
T
http://i12.photobucket.com/albums/a228/tymotzues/Cannon.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon1.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon2.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon3.jpg
Hopefully more tomorrow.
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maxspider3000
04-25-2008, 06:54 PM
looks cool man ... I guess the prespective on this black thing on his chest go wrong on it's prespective comparing with the rest of the body ...
I will wait for the "more of tomorrow" :D
Tymotzues
04-25-2008, 07:47 PM
Hi MaxSpider
thanks for the response. Hopefully the updates are a little more in perspective. Let me know what you think.
The final image is almost there unless someone can offer me any tips on where I might improve it. I intend adding some steam jets, a little smoke and maybe some more brass details.
I will also hopefully get a rendered background done.
Cheers
T
http://i12.photobucket.com/albums/a228/tymotzues/Cannon4.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon5.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon6.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon7.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon8.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon9.jpg
exStatic1
04-25-2008, 09:17 PM
That looks awesome, throw in a background and maybe some reflecting light off some of the metal surfaces from the glowing thing in the middle of it's body, and your good to go. Cool picture, and idea I might add!
maxspider3000
04-25-2008, 09:20 PM
mmm ... looks better after coloring and makes me not sure about what I said about the prespesctive ^_^
it going to be more clear ... there is another comment dude, his left arm looks connected with the leg till now ... even I thought at first they are one piece ...
waiting for the updates :)
- Yusuf
Tymotzues
04-26-2008, 12:18 PM
Thanks ExStatic
it always helps to get some good feedback.
Hi Maxspider
yes the left leg blending in with the arm is a bit of a worry, will throw a bit more shadow in there and might try moving the leg over a bit see if that helps.
will work on it some more next week.
Tymotzues
04-29-2008, 02:37 PM
Update on the way, didn't get to post it yesterday will post it this evening. I'm working on the background and I'm not happy with it. Any suggestions for backgrounds will be appreciated.
exStatic1
04-29-2008, 11:44 PM
What about a machinery forest with an oil stream or something? ooooo :eek: , lol
Tymotzues
04-30-2008, 06:36 AM
Well here's the update with background roughed in, thinking of a street scene rennaisance style.
Any suggestions appreciated.
http://i12.photobucket.com/albums/a228/tymotzues/Cannon10.jpg
I think rennaisance is a fantastic idea, and I like your rust, it looks very impressive!
Tymotzues
04-30-2008, 10:52 AM
What about a machinery forest with an oil stream or something? ooooo :eek: , lol
AH! Awesome idea exStatic, won't take it up though - but what a cool idea :cool:
What I might do is ensure that there's plenty of mechanical advancement in the scene.
Thanks for the inspiration.
Thanks for the support Aith works kicking my butt at the moment but will try to get a little more done today.
Tymotzues
05-06-2008, 08:27 AM
Well finally got a chance to do some more work. As I didn't like the way the background was heading I decided to start again. got the road done. Let me know what you think.
Cheers
http://i12.photobucket.com/albums/a228/tymotzues/Cannon13.jpg
exStatic1
05-06-2008, 09:52 AM
Pretty sweet! Very colorful, I dig the textures. :thumbsup:
Tymotzues
05-07-2008, 09:21 PM
Thanks ExStatic. Works still bearing down on me so dont' know when I'll get to update again. But hopefully over the next day or so. Little by little :wip:
Tymotzues
05-09-2008, 01:56 AM
So I went to open it up and do some work and...
My PS file was corrupt - a good moral tale of saving often and in different versions. So a few hours work lost and a few more hours in...
http://i12.photobucket.com/albums/a228/tymotzues/Cannon14.jpg
And a few more hours mixed in with a really crap day at work :twisted:
http://i12.photobucket.com/albums/a228/tymotzues/Cannon15.jpg
Let me know what you think of the textures, lighting and change in composition.
Thanks
Greenham
05-09-2008, 03:33 AM
Great work, man. The whole feel of this image reminds of the Mos Eisley levels of a Star Wars game I used to play. Jabba The Hutt's henchmen are so just around that corner. I can feel it. ;)
Tymotzues
05-09-2008, 10:40 AM
Thanks Greenham.
Hopefully will update later today.
twidup
05-09-2008, 11:09 PM
hey Tim,
looking good, really like the design, needs more hoses and such though :)
-todd
Tymotzues
05-10-2008, 07:19 AM
Hey Todd :beer:
Thanks for the crit - more hoses huh? I'll see what I can do :)
Hope they're feeding you ok over there - you need an efe's Iskendar :drool:
Meanwhile some new updates.
I'm not altogether happy with the direction but I'll follow it through and see how it goes. At this stage I'm concerned the background is starting to detract from the coggolem :hmm: But that might correct itself as we move on.
anyway, feedback always appreciated.
http://i12.photobucket.com/albums/a228/tymotzues/Cannon16.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon17.jpg
http://i12.photobucket.com/albums/a228/tymotzues/Cannon18.jpg
Greenham
05-11-2008, 03:52 AM
Liking it so far. I don't think you have to worry too much about the back ground detracting from the coggolem; as long as you keep most of your leading lines directed at him, the eye is naturally drawn to him first. (I say 'him' because it's quite clearly a male coggolem ;) )
mark-jenkins
05-11-2008, 06:41 PM
I like the design but I think that your concerns about the background drtracting from the coggolem are valid. If you convert the image to greyscale and have a look at it at half size it doesn't read very well. I think you need to reduce the saturation of the background a bit. Also the clouds filter texture on the walls is a bit too prominent in my opinion. I hope this helps.
Tymotzues
05-13-2008, 01:14 PM
Hey Mark
yep helps, thanks.
I haven't finished with the walls yet, still want to do some more work on them so they look a bit more rendered, almost like stucco I guess. What about switching to a more stone grey style wall? I just wanted to keep a fairly tight palette.
Thanks for the feedback.
t
arielmedel
05-13-2008, 05:08 PM
Tymotzues (http://forums.cgsociety.org/member.php?u=77988) I like your idea and design of the robot. I have some comments that might help you.
I think the robot has some areas the look flat, especially the chest and the thing coming out from his back. For more volume add some roundness. Maybe grabbing some small metalic cans and placing them in a similar posture will give you a good idea of how to work on that.
I like the rust on the robot, maybe a little bit less on the face? Or maybe not.
About the background, I like the effect you're using, just tone down the colors so the background doesn't compete with the robot, right now it looks to me a bit saturated. And since it's like an apocalyptic city, I think parts of the walls should be broken, maybe some blasts from the robot cannon and smoke coming of them and the cannon?
And finally, I think behind the walls you should put some futuristic skyscrapers with the industrial look you're using, like destroyed or something, and a red sky, all gone to hell, hehe.
Hope this helps
Tymotzues
05-13-2008, 05:49 PM
Hey Arielmedel
thanks for the feedback.
Point taken about the backcan, will see what I can do, but I'll probably wait till I'm finalling the lighting to try to fill it out.
I've got an update to upload which will hopefully solve the background issue, and I've adjusted the composition of the coggolem to hopefully separate it a bit from the buildings but I'll wait and see what you guys think.
It's not so much a post apocalyptic setting, infact it's more a fantasy setting and not necessarily a violent one (in the current image) so I'll try to add some adhoc damage to the buildings but probably won't look like a warzone.
Thanks again.
Tymotzues
05-14-2008, 07:04 AM
Well yesterday I did this...
http://i12.photobucket.com/albums/a228/tymotzues/Cannon19.jpg
Still not happy with the background and thinking of a radical change. Maybe a bit more blocky, stone and iron. Haven't got time to do a mock up right now but will try to get one done today and get feedback.
This was meant to be just a quick concept piece so I'm eager to find a solution and sort it out. Having come this far with it I don't want to just abandon it, but there is so much more to do :hmm:
Tymotzues
05-14-2008, 12:27 PM
:bounce: well the changes are working so far, will post update tonight
Tymotzues
05-14-2008, 08:10 PM
Ok so here is the initial change, just blocking in the various surfaces.
http://i12.photobucket.com/albums/a228/tymotzues/Cannon20.jpg
And refining the surfaces of like shade
http://i12.photobucket.com/albums/a228/tymotzues/Cannon21.jpg
I'm going to start working up the values of the surfaces next. Let me know what you think of the changes. Thanks
Tymotzues
05-15-2008, 08:38 PM
Well here it is underway full-steam ahead. Getting into it again now, needed that change. Let me know what you think. Cheers
http://i12.photobucket.com/albums/a228/tymotzues/Cannon23.jpg
arielmedel
05-15-2008, 08:47 PM
looking good!
Tymotzues
05-16-2008, 10:08 PM
Ok so not as productive a day as I would have liked but still...
Added most of the rust and lime touches
http://i12.photobucket.com/albums/a228/tymotzues/Cannon24.jpg
Followed by some details - more to come...
http://i12.photobucket.com/albums/a228/tymotzues/Cannon25.jpg
exStatic1
05-16-2008, 10:58 PM
That background looks a lot better! You work pretty fast too!
Tymotzues
05-17-2008, 08:21 AM
Thanks exStatic.
I'd like to be able to work much faster :wip:
will try to get an update tomorrow
stuh505
05-19-2008, 06:29 AM
Wow, I've never seen an artist with such a short attention span haha..you just cant make up your mind with that background!
I liked background 21 the best. Dont make your guy too small...let him keep center attention
Tymotzues
05-19-2008, 10:53 AM
Thanks Stuh - I think ?
well it was becoming obvious to me that the original background, while I could have persevered and finished it wouldn't really have achieved what I wanted and would have detracted from the image a lot more.
I'm sticking with this background, just want to add a few more details, make it a bit more of a 'living' scene.
Will hopefully post this evening with an update.
Tymotzues
05-19-2008, 11:21 PM
No time, no time.
Just managed a short update, should give you an idea of where the final piece is going. All crits welcome :)
http://i12.photobucket.com/albums/a228/tymotzues/Cannon26.jpg
I'm off to bed... sleep... must sleep...
Memorial-Strife
05-20-2008, 12:23 AM
It's looking really good so far! I like the textures of the background.
The only thing is that the robot looks like he's...pasted? like he doesn't belong with the background, he has these kind of white edges, I don't know if you noticed it, or maybe it's because he's more bright than the rest of the picture.
Anyway I'm looking forward to the finished version!
Greenham
05-20-2008, 01:50 AM
That's because the lighting on the coggolem is not consistent with his environment.
Tymotzues
05-20-2008, 07:15 AM
It's also because I back lit him thinking it would lift him out a bit - obviously too much LOL.
Yes I haven't reached the stage where I'm going to do the final lighting touches yet. And the coggolem will be the last element I touch up as far as the lighting is concerned.
just a few more elements...
And I thought this was just going to be a quick concept piece :shrug:
Tymotzues
05-20-2008, 09:29 PM
Ok, what I managed to do today.
Any comments?
http://i12.photobucket.com/albums/a228/tymotzues/Cannon27.jpg
Greenham
05-21-2008, 03:05 AM
Where did the munchkins come from, again?
Tymotzues
05-21-2008, 07:05 AM
LOL thanks Greenham :blush:
Tymotzues
05-21-2008, 10:07 PM
I know, not much change, but I'd love some crit on the figures - are they too much, too distracting? ruin the composition? I have a plan in mind but would like to hear other peoples views. lighting for the figures isn't complete so they look a bit saturated at the moment. any crits welcome.
http://i12.photobucket.com/albums/a228/tymotzues/Cannon28.jpg
Greenham
05-22-2008, 12:13 AM
No, really, when did munchkins make it onto the scene?
Your coggolem looks small - mostly because of the angle you've chosen to draw him at and his relative simplicity. And so the people in this image look tiny.The little workers make no sense to me. Did they build him? Is this a factory? What was he built for? Why does the coggolem and the little people seem to be oblivious to each other's presence?
Tymotzues
05-22-2008, 06:32 AM
So should I quit now while I'm ahead?
I'm not confident about the figures being there, not that I don't think they fit in but because the original image was never intended to be part of a bigger piece I think it's a bit too static.
I had the hope that adding some activity around the coggolem would center it. That clearly isn't the case.
Thanks for the feedback.
I'll cut my losses and move on.
Greenham
05-22-2008, 07:31 AM
An artist who I respect once told me to always keep what you're trying to achieve with your work in the front of your mind. That may change and evolve as you progress, but you should always have that one idea you're working towards. You've said yourself, this started out as a concept sketch, which was great. Then you added some background and atmosphere. I think that was great, too. But although the workers are a curious addition and add a whole lot more interest for me, the reason you included them is a little shaky.
To be honest, I'd like to see these little people building a coggolem in a little munchkin factory. I'm delighted at the idea. But to do that I think you'll need to begin again so you can get things right compositionally and everything belong to the same idea - instead of aspects looking like afterthoughts or impromptu additions.
I'd encourage you to do start over, because I really do like the idea. But I suspect coggolem is rapidly growing stale with you. So, if you must, move on. But do yourself a favour and spend a little time on his lighting to make him appear part of the scene. You owe him that much. ;)
Tymotzues
05-22-2008, 11:44 AM
Thanks greenham
yes I haven't given up on him, but I have spent much more time on the image than I had intended. Not necessarily a bad thing, but I have so much more to do so I need to draw this one to a close.
I've been working on the final touches today, still needs a few tweaks but hopefully will update tonight.
Thanks again to everyone for their feedback
Tymotzues
05-22-2008, 10:00 PM
Hello all
well I've come to the end of the journey (as far as I am concerned at least). Here is my final update.
C&C welcome. I'll leave it here for a week and then post the last image on the Concept art forum.
Thanks for all your comments and views.
http://i12.photobucket.com/albums/a228/tymotzues/Cannon30b.jpg
Chrisguy
06-04-2008, 10:13 AM
woah that looks pretty cool! He looks kinda flat though because there doesnt appear to be much depth for its torso, Id say a bit more dodge and burn would do nicely :D Also since the middle of its torso has a glowing you might want to put some light influence coming from it onto the arm (its looks bright but not casting any light on nearby areas. Even though its your final keep up the good work! :)
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