Sigvatr
04-24-2008, 10:41 AM
Hey there,
I created a metal/scifi style texture today and I tried to normal map it using the NVIDIA photoshop filter. For some reason, it doesn't look so good, ie the nuts and bolts and other things seem to not look like they were intended to look like.
Is there a way to assign particular "heights" or something to a normal map manually?
I need some help :(
http://www.zombiesmash.com/ns1.jpg
http://www.zombiesmash.com/ns2.jpg
http://www.zombiesmash.com/ns3.jpg
I created a metal/scifi style texture today and I tried to normal map it using the NVIDIA photoshop filter. For some reason, it doesn't look so good, ie the nuts and bolts and other things seem to not look like they were intended to look like.
Is there a way to assign particular "heights" or something to a normal map manually?
I need some help :(
http://www.zombiesmash.com/ns1.jpg
http://www.zombiesmash.com/ns2.jpg
http://www.zombiesmash.com/ns3.jpg
